StatusLive Servers online11,716 Players55,754 Populated3,252 Wiped · 3 h168 Interval5 min Date29 OCT 2026

DWG RG-S11455Server sheetchecked 13d ago

Rust Zombie Raids Test Server

Offline 58.169.156.96:28015 checked 13d ago

moddedoxide
Connect
Players now 2/ 5 40% full
7-day average0peak –
Rank#11,455top 53%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Zombie Raids Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct21 Oct23 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:14 UTC14d ago 2 – running 1
Wed 14 Oct, 02:42 UTC15d ago 2 – 0.5 days 0
Sun 11 Oct, 11:32 UTC17d ago 2 held half 2.6 days 0
Sun 11 Oct, 01:25 UTC18d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Zombie Raids Test Server, and is it up?

Rust Zombie Raids Test Server is offline at this moment; 13 days ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 11 October 2026.

In which location is Rust Zombie Raids Test Server hosted?

A region is not published by Rust Zombie Raids Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 58.169.156.96:28015.

What Rust version is recorded for Rust Zombie Raids Test Server?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on Rust Zombie Raids Test Server. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Rust Zombie Raids Test Server?

The latest refresh records Rust Zombie Raids Test Server as offline, last seen 13 days ago.

What rank has been recorded for Rust Zombie Raids Test Server?

Within the top 53% of all ranked servers: Rust Zombie Raids Test Server at #11,455 for player hours, seven days recorded.

Schedules

What happens on Rust Zombie Raids Test Server on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. At 25 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Rust Zombie Raids Test Server?

No next wipe can be predicted for Rust Zombie Raids Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 14 days 19 hours ago.

Map and rules

Which rules and settings are recorded for Rust Zombie Raids Test Server?

No gather rate is stated in the name of Rust Zombie Raids Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Zombie Raids Test Server played?

Size 4,000 with seed 1337: that is the procedural map Rust Zombie Raids Test Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does Rust Zombie Raids Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Zombie Raids Test Server: Modded Rust servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Zombie Raids Test Server, what is meant by each tag?

Tags published by Rust Zombie Raids Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Zombie Raids Test Server joined?

Connect with client.connect 58.169.156.96:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded