StatusLive Servers online11,878 Players98,796 Populated3,935 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S15195Server sheetchecked 11m ago

MrK Testing - BETA

Online 61.245.144.125:24015 checked 11m ago

moddedcarbon
Connect
Players now 0/ 250 0% full
7-day average0peak 1
Rank#15,195top 68%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75117:0002:0011:0021:0006:0015:00Wiped Wed 28 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on MrK Testing - BETA
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctSat 17 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 04:32 UTC8d ago 1 – running 0
Sat 17 Oct, 01:02 UTC12d ago 0 – 4.1 days 0
Sun 11 Oct, 02:06 UTC18d ago 1 held half 6 days 0
Sat 10 Oct, 01:02 UTC19d ago 1 – 1 days 0
Wed 7 Oct, 04:32 UTC22d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 150 on average
151 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
129 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
94 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
237 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
348 / 350
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is MrK Testing - BETA online, and what uptime has been recorded?

MrK Testing - BETA is up at this moment. About 36 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for MrK Testing - BETA?

No region is published by MrK Testing - BETA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 61.245.144.125:24015 is its address.

What Rust version is recorded for MrK Testing - BETA?

Rust network protocol 2635 and build 168909 on Linux: that is what MrK Testing - BETA runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on MrK Testing - BETA?

0 of 250 slots on MrK Testing - BETA are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 13:00 UTC: 0 players.

Against other Rust servers, where is MrK Testing - BETA placed?

Player hours over seven days place MrK Testing - BETA at #15,195, within the top 68% of ranked servers.

Wipe times

On MrK Testing - BETA, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 5 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on MrK Testing - BETA?

There is no next wipe to predict at MrK Testing - BETA, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 36 hours ago.

Settings

Which rules and settings are recorded for MrK Testing - BETA?

The name of MrK Testing - BETA records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is MrK Testing - BETA played?

MrK Testing - BETA runs a procedural map of size 2,000 with seed 12345, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: .gg/Offwipe.

Tags

Where does MrK Testing - BETA appear among the Rust Graphs lists and filters?

On Rust Graphs, MrK Testing - BETA is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

On MrK Testing - BETA, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp250 (Max players): 250 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags MrK Testing - BETA publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join MrK Testing - BETA?

In Rust, press F1 and type client.connect 61.245.144.125:24015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://mrkrust.xyz is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp250
Max players 250 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded