StatusLive Servers online11,758 Players68,729 Populated3,433 Wiped · 3 h207 Interval5 min Date29 OCT 2026

DWG RG-S1554Server sheetchecked 8m ago

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 8m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now 0/ 300 0% full
7-day average4peak 22
Rank#1,554top 7% · #620 in EU
Last wipe6d agoweekly schedule
Next wipe15hFri 30 Oct, 14:59 UTC
Fig. 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on CYBERSHOKE | #1 Vanilla (x2)
Fig. 2

Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 15h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak17players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 15hFri 30 Oct, 14:59 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 7d 15hFri 6 Nov, 14:59 UTC
  4. 14d 15hFri 13 Nov, 14:59 UTC
  5. 21d 15hFri 20 Nov, 14:59 UTC
  6. 28d 15hFri 27 Nov, 14:59 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 35d 15hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 22 – running 0
Fri 16 Oct, 14:59 UTC13d ago 20 halved by day 3 7 days 0
Fri 9 Oct, 14:59 UTC20d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC34d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC41d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for CYBERSHOKE | #1 Vanilla (x2), and is it up?

CYBERSHOKE | #1 Vanilla (x2) is up at this moment. About 19 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does CYBERSHOKE | #1 Vanilla (x2) perform, as measured?

The last 48 hours give an average of 147 server fps and a floor of 114. Counted at its highest: 101,667 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,240 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is CYBERSHOKE | #1 Vanilla (x2) hosted?

The EU tag is how CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 62.122.215.125:28015.

On which Rust version is CYBERSHOKE | #1 Vanilla (x2) running?

Rust network protocol 2635 and build 168909 on Windows: that is what CYBERSHOKE | #1 Vanilla (x2) runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on CYBERSHOKE | #1 Vanilla (x2)?

Current player count on CYBERSHOKE | #1 Vanilla (x2): 0, of 300 slots. The seven-day mean is 4 players; the peak over the same period is 22. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 3 players.

Against other Rust servers, where is CYBERSHOKE | #1 Vanilla (x2) placed?

The same seven-day player-hour count places CYBERSHOKE | #1 Vanilla (x2) at #620 within Europe, #1,554 across all ranked servers and in the top 7% of them.

Wipe times

On CYBERSHOKE | #1 Vanilla (x2), what does the data show for wipe day?

An average of 17 players was recorded at the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.

Which times and days are wipes plotted at on CYBERSHOKE | #1 Vanilla (x2)?

Wipes at CYBERSHOKE | #1 Vanilla (x2) take place every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC its next wipe is due. 6 days 8 hours ago the current world was made. The tags state a weekly wipe schedule.

Settings

What settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) takes its gather rate from its name: 2x. 24 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is CYBERSHOKE | #1 Vanilla (x2) played?

Seed 1337 and size 4,000 define the procedural map CYBERSHOKE | #1 Vanilla (x2) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain CYBERSHOKE | #1 Vanilla (x2)?

On Rust Graphs, CYBERSHOKE | #1 Vanilla (x2) is placed in these lists: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

On CYBERSHOKE | #1 Vanilla (x2), what is meant by each tag?

Tags published by CYBERSHOKE | #1 Vanilla (x2), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): 300 player slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is CYBERSHOKE | #1 Vanilla (x2) joined?

Enter client.connect 62.122.215.125:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://cybershoke.net/rust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players 300 player slots.
ts24
Group limit The team limit is 24.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded