StatusLive Servers online11,866 Players94,541 Populated3,878 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S2652Server sheetchecked 11m ago

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 11m ago

2x weekly wipes vanillamoddedoxide
Connect
Players now 2/ 200 1% full
7-day average1peak 8
Rank#2,652top 12% · #1009 in EU
Last wipe6d agoweekly schedule
Next wipe23hFri 30 Oct, 14:59 UTC
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on CYBERSHOKE | #2 Vanilla (x2)
Fig. 2

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:59 UTC, in 23h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 23hFri 30 Oct, 14:59 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 7d 23hFri 6 Nov, 14:59 UTC
  4. 14d 23hFri 13 Nov, 14:59 UTC
  5. 21d 23hFri 20 Nov, 14:59 UTC
  6. 28d 23hFri 27 Nov, 14:59 UTC
  7. 35d 3hThu 3 Dec, 19:00 UTCFW
  8. 35d 23hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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922 / 960
02
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average
157 / 1000
03
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 283 on average
213 / 270
04
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 281 on average
286 / 1900
05
РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is CYBERSHOKE | #2 Vanilla (x2) online, and what uptime has been recorded?

At this moment CYBERSHOKE | #2 Vanilla (x2) is online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does CYBERSHOKE | #2 Vanilla (x2) perform, as measured?

190 server fps on average over the last 48 hours, and never under 168. Counted at its highest: 75,873 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,840 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for CYBERSHOKE | #2 Vanilla (x2)?

In Europe CYBERSHOKE | #2 Vanilla (x2) lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 62.122.215.125:28020 is its address.

What Rust version is recorded for CYBERSHOKE | #2 Vanilla (x2)?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on CYBERSHOKE | #2 Vanilla (x2). Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for CYBERSHOKE | #2 Vanilla (x2)?

Current player count on CYBERSHOKE | #2 Vanilla (x2): 2, of 200 slots. The seven-day mean is 1 players; the peak over the same period is 8. The 48-hour peak falls at 12:00 UTC, averaging 3 players.

Against other Rust servers, where is CYBERSHOKE | #2 Vanilla (x2) placed?

CYBERSHOKE | #2 Vanilla (x2) also measures #1,009 in Europe on the same seven-day player-hour count, at #2,652 globally and in the top 12% of ranked servers.

Wipe data

What happens on CYBERSHOKE | #2 Vanilla (x2) on the day of a wipe?

The recent wipes averaged a busiest count of 6 players. 22 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.

On CYBERSHOKE | #2 Vanilla (x2), when do wipes occur?

Wipes at CYBERSHOKE | #2 Vanilla (x2) take place every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is the date its next wipe is due. The world it runs now was made 6 days ago. Its tags give a wipe schedule of one wipe a week.

Rules and settings

Which settings does CYBERSHOKE | #2 Vanilla (x2) run, and what rules?

2x gather is stated in the name of CYBERSHOKE | #2 Vanilla (x2). The group limit is 24 players. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) runs a procedural map of size 3,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

Where does CYBERSHOKE | #2 Vanilla (x2) appear among the Rust Graphs lists and filters?

On Rust Graphs, CYBERSHOKE | #2 Vanilla (x2) is placed in these lists: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Which meaning is attached to each tag on CYBERSHOKE | #2 Vanilla (x2)?

Tags published by CYBERSHOKE | #2 Vanilla (x2), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): 200 player slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to CYBERSHOKE | #2 Vanilla (x2)?

In Rust, press F1 and type client.connect 62.122.215.125:28020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://cybershoke.net/rust is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players 200 player slots.
ts24
Group limit The team limit is 24.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly A wipe occurs every week.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded