StatusLive Servers online11,757 Players71,901 Populated3,470 Wiped · 3 h213 Interval5 min Date29 OCT 2026

DWG RG-S6366Server sheetchecked 11m ago

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 11m ago

moddedoxide
Connect
Players now 0/ 300 0% full
7-day average0peak 4
Rank#6,366top 29% · #1918 in EU
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5200:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike
Fig. 2

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and is it up?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is up at this moment. Counted from its reported uptime, the last restart was about 18 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike stable in the figures recorded?

The last 48 hours give an average of 222 server fps and a floor of 61. Counted at its highest: 23,891 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,369 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

With its EU tag, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 62.122.215.125:28035.

What Rust version is recorded for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

On Windows, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

At the last refresh, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike recorded 0 players across 300 slots. The seven-day mean is 0 players; the peak over the same period is 4. The 48-hour peak falls at 20:00 UTC, averaging 1 players.

What rank has been recorded for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike also measures #1,918 in Europe on the same seven-day player-hour count, at #6,366 globally and in the top 29% of ranked servers.

Wipe times

What is recorded on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, when do wipes occur?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 19 days 4 hours ago.

Settings

Which rules and settings are recorded for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

On which map is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike played?

Seed 1337 and size 4,500 define the procedural map CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike are: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Tags published by CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp300 (Max players): Slots: 300; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike joined?

Enter client.connect 62.122.215.125:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://cybershoke.net/rust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp300
Max players Slots: 300.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded