DWG RG-S0000Server sheetchecked 45d ago
nameserver
Offline 62.33.43.207:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is nameserver online, and what uptime has been recorded?
The current state of nameserver is offline, with the last sighting 45 days 18 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is nameserver hosted?
No region is published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 62.33.43.207:28015.
What Rust version is recorded for nameserver?
Rust network protocol 2627 and build 154033 on Windows: that is what nameserver runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on nameserver?
The latest refresh records nameserver as offline, last seen 45 days 18 hours ago.
Wipe times
What wipe schedule has been recorded for nameserver?
The record of nameserver's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 122 days 1 hours ago.
Map and rules
Which rules and settings are recorded for nameserver?
The name of nameserver records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has nameserver loaded?
nameserver runs a procedural map, which the game generates.
Tags
On Rust Graphs, which lists and filters contain nameserver?
These Rust Graphs lists include nameserver: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on nameserver?
The game's server browser reads these tags from nameserver: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2627 (Protocol): Join only if your game is on protocol 2627; cs154033 (Build): Build: 154033; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is nameserver joined?
In Rust, press F1 and type client.connect 62.33.43.207:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2627,gmrust,cs154033,ts8,^o^z
Game
gmrust
mp2
ts8
v2627
cs154033
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.