StatusLive Servers online11,823 Players87,533 Populated3,986 Wiped · 3 h172 Interval5 min Date28 OCT 2026

DWG RG-S15962Server sheetchecked 23d ago

Living World checkpoint

Offline 62.45.100.181:28015 checked 23d ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Living World checkpoint
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Living World checkpoint, and is it up?

Last seen 23 days 19 hours ago; right now Living World checkpoint is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 4 October 2026.

What location is recorded for Living World checkpoint?

A region is not published by Living World checkpoint. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 62.45.100.181:28015 is its address.

What Rust version is recorded for Living World checkpoint?

Rust network protocol 2634 and build 166652 on Windows: that is what Living World checkpoint runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Living World checkpoint?

Living World checkpoint is not responding at the latest refresh; the last record of it online is 23 days 19 hours ago.

What rank has been recorded for Living World checkpoint?

Player hours over seven days place Living World checkpoint at #15,962, within the top 71% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Living World checkpoint?

Living World checkpoint's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 1 hours ago.

Rules and settings

Which rules and settings are recorded for Living World checkpoint?

No gather rate is stated in the name of Living World checkpoint. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Living World checkpoint played?

Living World checkpoint runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Living World checkpoint?

These Rust Graphs lists include Living World checkpoint: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Living World checkpoint, what is meant by each tag?

The game's server browser reads these tags from Living World checkpoint: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Living World checkpoint?

Connect with client.connect 62.45.100.181:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players 20 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded