DWG RG-S14386Server sheetchecked 27d ago
Living World - AI Players V1.0
Offline 62.45.102.17:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:32 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Living World - AI Players V1.0, and is it online now?
The current state of Living World - AI Players V1.0 is offline, with the last sighting 27 days 13 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for Living World - AI Players V1.0?
No region is published by Living World - AI Players V1.0. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 62.45.102.17:28015.
What Rust version is recorded for Living World - AI Players V1.0?
Rust network protocol 2633 and build 163207 on Windows: that is what Living World - AI Players V1.0 runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Living World - AI Players V1.0?
No response from Living World - AI Players V1.0; the server was last seen 27 days 13 hours ago.
Against other Rust servers, where is Living World - AI Players V1.0 placed?
Within the top 60% of all ranked servers: Living World - AI Players V1.0 at #14,386 for player hours, seven days recorded.
Schedules
What is recorded on Living World - AI Players V1.0 on wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Living World - AI Players V1.0?
Too few wipes are on record for Living World - AI Players V1.0 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 13 hours ago.
Settings
Which rules and settings are recorded for Living World - AI Players V1.0?
The name of Living World - AI Players V1.0 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
On which map is Living World - AI Players V1.0 played?
A procedural map, generated by the game, is what Living World - AI Players V1.0 runs.
Lists and filters
On Rust Graphs, which lists and filters contain Living World - AI Players V1.0?
On Rust Graphs, Living World - AI Players V1.0 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Living World - AI Players V1.0, what is meant by each tag?
The game's server browser reads these tags from Living World - AI Players V1.0: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): 163207 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join Living World - AI Players V1.0?
Connect with client.connect 62.45.102.17:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y
Game
gmrust
mp20
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.