DWG RG-S4445Server sheetchecked 8m ago
Trust No One
Online 63.135.74.35:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:24 UTC9d ago | 2 | – | running | 0 |
| Sat 17 Oct, 20:34 UTC10d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Trust No One, and is it online now?
Trust No One is up at this moment. Counted from its reported uptime, the last restart was about 45 hours ago. For the last 7 full days the record is 161 of 168 hours up, 96% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.
How does Trust No One perform, as measured?
The last 48 hours give an average of 106 server fps and a floor of 91. Counted at its highest: 114,811 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,719 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Trust No One hosted?
A region is not published by Trust No One. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 63.135.74.35:28015 is its address.
What Rust version is recorded for Trust No One?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Trust No One. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Trust No One?
0 of 100 slots on Trust No One are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3.
Against other Rust servers, where is Trust No One placed?
Within the top 20% of all ranked servers: Trust No One at #4,445 for player hours, seven days recorded.
Wipe data
On Trust No One, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. At 3 hours after the latest wipe the crowd was at its peak.
On Trust No One, when do wipes occur?
Trust No One's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 9 days 12 hours ago the current world was made.
Rules and settings
Which settings does Trust No One run, and what rules?
No gather rate is stated in the name of Trust No One. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Trust No One loaded?
Trust No One runs a procedural map of size 4,500 with seed 1586544950, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Trust No One?
On Rust Graphs, Trust No One is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Trust No One?
Tags published by Trust No One, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Trust No One?
Enter client.connect 63.135.74.35:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
