StatusLive Servers online11,704 Players51,358 Populated3,284 Wiped · 3 h142 Interval5 min Date28 OCT 2026

DWG RG-S15409Server sheetchecked 9m ago

TJA4-TEST

Online 64.31.32.5:28015 checked 9m ago

moddedoxide
Connect
Players now 0/ 1000 0% full
7-day average0peak –
Rank#15,409top 69%
Last wipe57d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on TJA4-TEST
Fig. 2

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TJA4-TEST online, and what uptime has been recorded?

Right now, TJA4-TEST is recorded as online. About 7 days 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does TJA4-TEST perform, as measured?

The last 48 hours give an average of 219 server fps and a floor of 159. Counted at its highest: 14,833 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,846 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is TJA4-TEST hosted?

There is no region published by TJA4-TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 64.31.32.5:28015.

On which Rust version is TJA4-TEST running?

The platform is Linux and the version is Rust network protocol 2632 and build 161125 on TJA4-TEST. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on TJA4-TEST?

0 of 1,000 slots on TJA4-TEST are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for TJA4-TEST?

Within the top 69% of all ranked servers: TJA4-TEST at #15,409 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on TJA4-TEST?

TJA4-TEST's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 57 days 10 hours ago the current world was made.

Rules and settings

Which settings does TJA4-TEST run, and what rules?

The name of TJA4-TEST records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has TJA4-TEST loaded?

Size 2,000 with seed 1337: that is the procedural map TJA4-TEST runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain TJA4-TEST?

On Rust Graphs, TJA4-TEST is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on TJA4-TEST?

The game's server browser reads these tags from TJA4-TEST: gmrust (Game mode): Survival in standard Rust style; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is TJA4-TEST joined?

Enter client.connect 64.31.32.5:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1000
Max players The slot count is 1,000.
ts8
Group limit The default team size of 8 applies.
v2632
Protocol To join, your game must be on protocol 2632.
cs161125
Build The game build is 161125.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded