StatusLive Servers online11,621 Players36,954 Populated2,901 Wiped · 3 h58 Interval5 min Date28 OCT 2026

DWG RG-S6227Server sheetchecked 11m ago

Four Horsemen | PVE | Monthly | 2X | 10/1

Online NA 64.40.223.6:28018 checked 11m ago

2x monthly wipes moddedoxidepve
Connect
Players now 0/ 60 0% full
7-day average0peak 2
Rank#6,227top 28% · #1008 in NA
Last wipe26d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Four Horsemen | PVE | Monthly | 2X | 10/1
Fig. 2

Server performance

02040608004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Four Horsemen | PVE | Monthly | 2X | 10/1, and is it up?

At this moment Four Horsemen | PVE | Monthly | 2X | 10/1 is online. The uptime it reports puts the last restart at about 16 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Four Horsemen | PVE | Monthly | 2X | 10/1 perform, as measured?

Average server fps over the last 48 hours is 51; the lowest was 6. Counted at its highest: 112,015 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,520 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Four Horsemen | PVE | Monthly | 2X | 10/1?

With its NA tag, Four Horsemen | PVE | Monthly | 2X | 10/1 lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 64.40.223.6:28018.

What Rust version is recorded for Four Horsemen | PVE | Monthly | 2X | 10/1?

Rust network protocol 2635 and build 168909 on Windows: that is what Four Horsemen | PVE | Monthly | 2X | 10/1 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Four Horsemen | PVE | Monthly | 2X | 10/1?

0 of 60 slots on Four Horsemen | PVE | Monthly | 2X | 10/1 are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 0 players.

Against other Rust servers, where is Four Horsemen | PVE | Monthly | 2X | 10/1 placed?

Four Horsemen | PVE | Monthly | 2X | 10/1 also measures #1,008 in North America on the same seven-day player-hour count, at #6,227 globally and in the top 28% of ranked servers.

Wipe times

What happens on Four Horsemen | PVE | Monthly | 2X | 10/1 on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 22 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Four Horsemen | PVE | Monthly | 2X | 10/1?

The force wipe is the only wipe at Four Horsemen | PVE | Monthly | 2X | 10/1, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 9 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which settings does Four Horsemen | PVE | Monthly | 2X | 10/1 run, and what rules?

2x gather is stated in the name of Four Horsemen | PVE | Monthly | 2X | 10/1. 16 players is the published group limit. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Four Horsemen | PVE | Monthly | 2X | 10/1 loaded?

Size 4,250 with seed 1948548053: that is the procedural map Four Horsemen | PVE | Monthly | 2X | 10/1 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Four Horsemen | PVE | Monthly | 2X | 10/1?

The Rust Graphs lists that carry Four Horsemen | PVE | Monthly | 2X | 10/1 are: Servers with a 2x gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

On Four Horsemen | PVE | Monthly | 2X | 10/1, what is meant by each tag?

Tags published by Four Horsemen | PVE | Monthly | 2X | 10/1, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp60 (Max players): The slot count is 60; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Four Horsemen | PVE | Monthly | 2X | 10/1?

Connect with client.connect 64.40.223.6:28018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/TEdvqP27An is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp60
Max players The slot count is 60.
ts16
Group limit Team size is capped at 16.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded