StatusLive Servers online11,596 Players34,270 Populated2,854 Wiped · 3 h61 Interval5 min Date28 OCT 2026

DWG RG-S15247Server sheetchecked 9d ago

MTRTEST2

Offline 64.40.8.143:22015 checked 9d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,247top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MTRTEST2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep17 Oct21 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 03:30 UTC12d ago 2 – running 1
Thu 15 Oct, 00:52 UTC13d ago 3 – 1.1 days 0
Sun 20 Sep, 15:40 UTC37d ago 2 halved by day 1 24.4 days 0
Sat 19 Sep, 15:41 UTC38d ago 14+3 queue – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for MTRTEST2, and is it up?

Last seen 9 days 9 hours ago; right now MTRTEST2 is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.

What location is recorded for MTRTEST2?

No region is published by MTRTEST2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.40.8.143:22015 is its address.

What Rust version is recorded for MTRTEST2?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on MTRTEST2. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on MTRTEST2?

The latest refresh records MTRTEST2 as offline, last seen 9 days 9 hours ago.

What rank has been recorded for MTRTEST2?

Within the top 69% of all ranked servers: MTRTEST2 at #15,247 for player hours, seven days recorded.

Wipe times

On MTRTEST2, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 34 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for MTRTEST2?

There is no next wipe to predict at MTRTEST2, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 11 days 23 hours ago the current world was made.

Rules and settings

Which settings does MTRTEST2 run, and what rules?

The name of MTRTEST2 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Filters

On Rust Graphs, which lists and filters contain MTRTEST2?

The Rust Graphs lists that carry MTRTEST2 are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On MTRTEST2, what is meant by each tag?

Tags published by MTRTEST2, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to MTRTEST2?

Enter client.connect 64.40.8.143:22015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded