DWG RG-S15420Server sheetchecked 9m ago
A Rust Server
Online 64.40.8.189:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:56 UTC25d ago | 0 | – | running | 0 |
| Tue 15 Sep, 00:54 UTC43d ago | 0 | – | 17.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is A Rust Server online, and what uptime has been recorded?
At this moment A Rust Server is online. Counted from its reported uptime, the last restart was about 16 days 22 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of A Rust Server show?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 106,434 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 15,719 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is A Rust Server hosted?
A region is not published by A Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 64.40.8.189:28015 is its address.
On which Rust version is A Rust Server running?
Rust network protocol 2634 and build 167398 on Linux: that is what A Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for A Rust Server?
At the last refresh, A Rust Server recorded 0 players across 40 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is A Rust Server placed?
Within the top 69% of all ranked servers: A Rust Server at #15,420 for player hours, seven days recorded.
Wipe data
What is recorded on A Rust Server on wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for A Rust Server?
Too few wipes are on record for A Rust Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 25 days 23 hours ago the current world was made.
Settings
Which settings does A Rust Server run, and what rules?
Gather rate for A Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is off.
What is the map for A Rust Server?
A Rust Server runs a procedural map of size 5,000 with seed 121212, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Filters
On Rust Graphs, which lists and filters contain A Rust Server?
The Rust Graphs lists that carry A Rust Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on A Rust Server?
Tags published by A Rust Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; ^x (Unknown flag): No documentation from Facepunch for this flag. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to A Rust Server?
Connect with client.connect 64.40.8.189:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^x,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Other
^x
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.