DWG RG-S15339Server sheetchecked 9m ago
A Rust Server
Online 64.40.8.189:30015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:23 UTC27d ago | 0 | – | running | 0 |
| Mon 14 Sep, 23:02 UTC44d ago | 0 | – | 17.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is A Rust Server online, and what uptime has been recorded?
A Rust Server is up at this moment. About 3 days 8 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of A Rust Server show?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 107,623 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,946 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is A Rust Server hosted?
There is no region published by A Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.40.8.189:30015 is its address.
What Rust version is recorded for A Rust Server?
On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for A Rust Server?
Current player count on A Rust Server: 0, of 40 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does A Rust Server hold?
Within the top 69% of all ranked servers: A Rust Server at #15,339 for player hours, seven days recorded.
Wipe times
What is recorded on A Rust Server on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for A Rust Server?
Too few wipes are on record for A Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 7 hours ago.
Rules and settings
Which rules and settings are recorded for A Rust Server?
Gather rate for A Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is off.
What is the map for A Rust Server?
Seed 121212 and size 5,000 define the procedural map A Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
Where does A Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Rust Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on A Rust Server?
The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; ^x (Unknown flag): This flag is not documented by Facepunch. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join A Rust Server?
Enter client.connect 64.40.8.189:30015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Other
^x
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.