StatusLive Servers online11,769 Players61,343 Populated3,535 Wiped · 3 h127 Interval5 min Date28 OCT 2026

DWG RG-S13509Server sheetchecked 6m ago

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 6m ago

moddedoxide
Connect
Players now 0/ ?
7-day average0peak 1
Rank#13,509top 61%
Last wipe22h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75100:0004:0008:0012:0016:0021:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Lost In Rust Test Server
Fig. 2

Server performance

Server fpsWipe
01020304000:0004:0008:0012:0016:0021:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC22h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC22d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC24d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is Lost In Rust Test Server online, and what uptime has been recorded?

Lost In Rust Test Server is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. 85 of 168 hours up over the last 7 full days, which is 51% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Lost In Rust Test Server stable in the figures recorded?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 107,789 entities, buildings, deployables and the rest of the world included. 3,563 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Lost In Rust Test Server?

No region is published by Lost In Rust Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 64.40.8.191:29015.

On which Rust version is Lost In Rust Test Server running?

On Linux, Lost In Rust Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Lost In Rust Test Server?

Current player count on Lost In Rust Test Server: 0. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 1 players.

In the rankings, which position does Lost In Rust Test Server hold?

Player hours over seven days place Lost In Rust Test Server at #13,509, within the top 61% of ranked servers.

Wipe data

What is recorded on Lost In Rust Test Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. 21 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Lost In Rust Test Server?

There is no next wipe to predict at Lost In Rust Test Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 hours ago.

Map and rules

Which rules and settings are recorded for Lost In Rust Test Server?

The name of Lost In Rust Test Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Lost In Rust Test Server loaded?

Lost In Rust Test Server runs a procedural map of size 4,700 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Lost In Rust Test Server?

The Rust Graphs lists that carry Lost In Rust Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Lost In Rust Test Server?

Tags published by Lost In Rust Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; oxidation (Custom tag): Set by the owner or a plugin, not by standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Lost In Rust Test Server joined?

In Rust, press F1 and type client.connect 64.40.8.191:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Other

oxidation
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded