DWG RG-S15344Server sheetchecked 8m ago
S
Online 64.40.8.221:27915 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:49 UTC3d ago | 0 | – | running | 0 |
| Tue 22 Sep, 15:15 UTC36d ago | 0 | – | 32.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for S, and is it up?
Right now, S is recorded as online. The uptime it reports puts the last restart at about 3 days 21 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of S show?
The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 91,492 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,456 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for S?
No region is published by S. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.40.8.221:27915 is its address.
What Rust version is recorded for S?
Rust network protocol 2635 and build 168909 on Linux: that is what S runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for S?
0 of 40 slots on S are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is S placed?
Over the last seven days, S records #15,344 for player hours: the top 69% of all ranked servers.
Wipe data
What happens on S on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for S?
Too few wipes are on record for S to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 days 23 hours ago.
Settings
Which settings does S run, and what rules?
The name of S records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is S played?
S runs a procedural map of size 4,000 with seed 1382625960, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain S?
The Rust Graphs lists that carry S are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On S, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags S publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to S?
Connect with client.connect 64.40.8.221:27915: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.