DWG RG-S15432Server sheetchecked 13m ago
The Walking Dead |PVP|Zombies| 1/10 26 days ago
Online 64.40.9.169:29015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for The Walking Dead |PVP|Zombies| 1/10 26 days ago, and is it up?
At this moment The Walking Dead |PVP|Zombies| 1/10 26 days ago is online. Counted from its reported uptime, the last restart was about 6 days 15 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does The Walking Dead |PVP|Zombies| 1/10 26 days ago perform, as measured?
The last 48 hours give an average of 30 server fps and a floor of 29. Counted at its highest: 116,463 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,253 MB. Players feel low fps and a climbing entity count as lag.
In which location is The Walking Dead |PVP|Zombies| 1/10 26 days ago hosted?
There is no region published by The Walking Dead |PVP|Zombies| 1/10 26 days ago. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 64.40.9.169:29015.
On which Rust version is The Walking Dead |PVP|Zombies| 1/10 26 days ago running?
On Linux, The Walking Dead |PVP|Zombies| 1/10 26 days ago runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on The Walking Dead |PVP|Zombies| 1/10 26 days ago?
Current player count on The Walking Dead |PVP|Zombies| 1/10 26 days ago: 0, of 250 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for The Walking Dead |PVP|Zombies| 1/10 26 days ago?
Within the top 69% of all ranked servers: The Walking Dead |PVP|Zombies| 1/10 26 days ago at #15,432 for player hours, seven days recorded.
Wipe times
What is recorded on The Walking Dead |PVP|Zombies| 1/10 26 days ago on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for The Walking Dead |PVP|Zombies| 1/10 26 days ago?
The force wipe is the only wipe at The Walking Dead |PVP|Zombies| 1/10 26 days ago, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 19 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for The Walking Dead |PVP|Zombies| 1/10 26 days ago?
The name of The Walking Dead |PVP|Zombies| 1/10 26 days ago records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has The Walking Dead |PVP|Zombies| 1/10 26 days ago loaded?
Seed 1322589112 and size 4,500 define the procedural map The Walking Dead |PVP|Zombies| 1/10 26 days ago generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain The Walking Dead |PVP|Zombies| 1/10 26 days ago?
The Rust Graphs lists that carry The Walking Dead |PVP|Zombies| 1/10 26 days ago are: Modded Rust servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On The Walking Dead |PVP|Zombies| 1/10 26 days ago, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp250 (Max players): The slot count is 250; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags The Walking Dead |PVP|Zombies| 1/10 26 days ago publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join The Walking Dead |PVP|Zombies| 1/10 26 days ago?
In Rust, press F1 and type client.connect 64.40.9.169:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp250,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp250
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.