DWG RG-S15338Server sheetchecked 10m ago
RUSTY SQUIRREL
Online NA 64.42.177.216:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:22 UTC19d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is RUSTY SQUIRREL, and is it online now?
RUSTY SQUIRREL is up at this moment. About 16 days 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RUSTY SQUIRREL stable in the figures recorded?
94 server fps on average over the last 48 hours, and never under 67. Counted at its highest: 69,893 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,729 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RUSTY SQUIRREL?
With its NA tag, RUSTY SQUIRREL lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 64.42.177.216:28015 is its address.
What Rust version is recorded for RUSTY SQUIRREL?
On Windows, RUSTY SQUIRREL runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for RUSTY SQUIRREL?
Current player count on RUSTY SQUIRREL: 0, of 30 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does RUSTY SQUIRREL hold?
The same seven-day player-hour count places RUSTY SQUIRREL at #1,510 within North America, #15,338 across all ranked servers and in the top 69% of them.
Wipe data
What is recorded on RUSTY SQUIRREL on wipe day?
The recent wipes averaged a busiest count of 2 players. 28 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RUSTY SQUIRREL?
Once a month, with the force wipe, is when RUSTY SQUIRREL wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 19 days 11 hours ago. Its tags give a wipe schedule of one wipe per month.
Rules and settings
Which settings does RUSTY SQUIRREL run, and what rules?
The name of RUSTY SQUIRREL records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map for RUSTY SQUIRREL?
Seed 1795157423 and size 3,500 define the procedural map RUSTY SQUIRREL generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does RUSTY SQUIRREL appear among the Rust Graphs lists and filters?
On Rust Graphs, RUSTY SQUIRREL is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on RUSTY SQUIRREL?
gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags RUSTY SQUIRREL publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to RUSTY SQUIRREL?
In Rust, press F1 and type client.connect 64.42.177.216:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp30,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp30
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.