DWG RG-S15919Server sheetchecked 21d ago
A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC22d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC29d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is A Dev Shockbyte Server online, and what uptime has been recorded?
Last seen 21 days 12 hours ago; right now A Dev Shockbyte Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 23 September 2026 is when Rust Graphs first saw it.
In which location is A Dev Shockbyte Server hosted?
No region is published by A Dev Shockbyte Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 64.58.124.176:21253.
What Rust version is recorded for A Dev Shockbyte Server?
Rust network protocol 2634 and build 166652 on Linux: that is what A Dev Shockbyte Server runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on A Dev Shockbyte Server?
No response from A Dev Shockbyte Server; the server was last seen 21 days 12 hours ago.
In the rankings, which position does A Dev Shockbyte Server hold?
Over the last seven days, A Dev Shockbyte Server records #15,919 for player hours: the top 72% of all ranked servers.
Schedules
On A Dev Shockbyte Server, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.
Which times and days are wipes plotted at on A Dev Shockbyte Server?
A Dev Shockbyte Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 22 days 16 hours ago.
Settings
Which rules and settings are recorded for A Dev Shockbyte Server?
Gather rate for A Dev Shockbyte Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.
What is the map for A Dev Shockbyte Server?
Size 4,500 with seed 50000: that is the procedural map A Dev Shockbyte Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain A Dev Shockbyte Server?
The Rust Graphs lists that carry A Dev Shockbyte Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on A Dev Shockbyte Server?
gmrust (Game mode): Standard survival, as Rust plays; mp16 (Max players): Slots: 16; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Dev Shockbyte Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to A Dev Shockbyte Server?
Connect with client.connect 64.58.124.176:21253: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp16
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.