StatusLive Servers online11,596 Players34,156 Populated2,853 Wiped · 3 h64 Interval5 min Date28 OCT 2026

DWG RG-S10306Server sheetchecked 10m ago

RedlineQc

Online 64.74.161.162:28015 checked 10m ago

moddedcarbon
Connect
Players now 0/ 30 0% full
7-day average0peak 1
Rank#10,306top 46%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on RedlineQc
Fig. 2

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:10 UTC9d ago 1 – running 0
Sun 18 Oct, 03:19 UTC10d ago 1 – 0.5 days 0
Sat 17 Oct, 20:16 UTC10d ago 1 – 0.3 days 0
Sat 3 Oct, 01:20 UTC25d ago 1 held half 14.8 days 0
Sun 20 Sep, 15:55 UTC37d ago 1 halved by day 5 12.4 days 0
Sat 19 Sep, 02:55 UTC39d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RedlineQc online, and what uptime has been recorded?

RedlineQc is up at this moment. The uptime it reports puts the last restart at about 5 days 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does RedlineQc perform, as measured?

The last 48 hours give an average of 90 server fps and a floor of 61. Counted at its highest: 70,517 entities, buildings, deployables and the rest of the world included. 3,933 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for RedlineQc?

No region is published by RedlineQc. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.74.161.162:28015 is its address.

On which Rust version is RedlineQc running?

Rust network protocol 2635 and build 168909 on Windows: that is what RedlineQc runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on RedlineQc?

At the last refresh, RedlineQc recorded 0 players across 30 slots. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does RedlineQc hold?

Player hours over seven days place RedlineQc at #10,306, within the top 46% of ranked servers.

Wipe data

What is recorded on RedlineQc on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 5.

On RedlineQc, when do wipes occur?

RedlineQc wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 9 days 13 hours ago.

Map and rules

What settings and rules apply on RedlineQc?

No gather rate is stated in the name of RedlineQc. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RedlineQc played?

RedlineQc runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain RedlineQc?

The Rust Graphs lists that carry RedlineQc are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RedlineQc?

gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags RedlineQc publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to RedlineQc?

In Rust, press F1 and type client.connect 64.74.161.162:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/2HCunPdHSE is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players Slots: 30.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded