DWG RG-S10306Server sheetchecked 10m ago
RedlineQc
Online 64.74.161.162:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC10d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC25d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC39d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RedlineQc online, and what uptime has been recorded?
RedlineQc is up at this moment. The uptime it reports puts the last restart at about 5 days 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does RedlineQc perform, as measured?
The last 48 hours give an average of 90 server fps and a floor of 61. Counted at its highest: 70,517 entities, buildings, deployables and the rest of the world included. 3,933 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RedlineQc?
No region is published by RedlineQc. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.74.161.162:28015 is its address.
On which Rust version is RedlineQc running?
Rust network protocol 2635 and build 168909 on Windows: that is what RedlineQc runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on RedlineQc?
At the last refresh, RedlineQc recorded 0 players across 30 slots. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does RedlineQc hold?
Player hours over seven days place RedlineQc at #10,306, within the top 46% of ranked servers.
Wipe data
What is recorded on RedlineQc on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 5.
On RedlineQc, when do wipes occur?
RedlineQc wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 9 days 13 hours ago.
Map and rules
What settings and rules apply on RedlineQc?
No gather rate is stated in the name of RedlineQc. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is RedlineQc played?
RedlineQc runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Filters
On Rust Graphs, which lists and filters contain RedlineQc?
The Rust Graphs lists that carry RedlineQc are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on RedlineQc?
gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags RedlineQc publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to RedlineQc?
In Rust, press F1 and type client.connect 64.74.161.162:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/2HCunPdHSE is its website.
Server tags
Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp30
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
