StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h14 Interval5 min Date28 OCT 2026

DWG RG-S2781Server sheetchecked 2h ago

Fusion 3.64 (test)

Online 64.74.161.94:28015 checked 2h ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 30 3% full
7-day average1peak 4
Rank#2,781top 13%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Fusion 3.64 (test)
Fig. 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:47 UTC FW27d ago 1 – running 0
Wed 30 Sep, 01:39 UTC28d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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4 / 22
02 7 / 40
03 12 / 100
04
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONSgroups of 100+ · biweekly · 7 on average
9 / 200
05
M_SERVER PVEEU · groups of 8+ · biweekly · 1 on average
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06
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|ShopEU · groups of 15+ · 25x · monthly · 5 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Fusion 3.64 (test) online, and what uptime has been recorded?

Fusion 3.64 (test) is up at this moment. About 11 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 18 September 2026.

What does the recorded performance of Fusion 3.64 (test) show?

86 server fps on average over the last 48 hours, and never under 32. Counted at its highest: 200,500 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,339 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Fusion 3.64 (test)?

A region is not published by Fusion 3.64 (test). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 64.74.161.94:28015.

On which Rust version is Fusion 3.64 (test) running?

On Windows, Fusion 3.64 (test) runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Fusion 3.64 (test)?

1 of 30 slots on Fusion 3.64 (test) are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 4. The 48-hour peak falls at 14:00 UTC, averaging 3 players.

Against other Rust servers, where is Fusion 3.64 (test) placed?

Over the last seven days, Fusion 3.64 (test) records #2,781 for player hours: the top 13% of all ranked servers.

Schedules

On Fusion 3.64 (test), what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Fusion 3.64 (test)?

Once a month, with the force wipe, is when Fusion 3.64 (test) wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 1 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which settings does Fusion 3.64 (test) run, and what rules?

No gather rate is stated in the name of Fusion 3.64 (test). No limit is published beyond the default: 8 players per group. minigames & battle royale, arenas, Bedwars, parkour, battle royale, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Fusion 3.64 (test) played?

Seed 138020313 and size 4,500 define the procedural map Fusion 3.64 (test) generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Fusion 3.64 (test)?

The Rust Graphs lists that carry Fusion 3.64 (test) are: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Fusion 3.64 (test)?

Tags published by Fusion 3.64 (test), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^e (Minigames): Other minigames include arenas, Bedwars and parkour; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Fusion 3.64 (test)?

In Rust, press F1 and type client.connect 64.74.161.94:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://fusion364.wixsite.com/rust.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,^e,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players 30 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^e
Minigames Other minigames include arenas, Bedwars and parkour.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded