DWG RG-S15349Server sheetchecked 2d ago
LoA TestServer
Offline 65.108.8.8:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:36 UTC2d ago | 0 | – | running | 0 |
| Sat 3 Oct, 20:29 UTC25d ago | 1 | halved by day 1 | 22.6 days | 0 |
| Tue 29 Sep, 17:24 UTC29d ago | 2 | halved by day 1 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for LoA TestServer, and is it up?
The current state of LoA TestServer is offline, with the last sighting 2 days 15 hours ago. For the last 7 full days the record is 70 of 168 hours up, 42% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.
In which location is LoA TestServer hosted?
There is no region published by LoA TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 65.108.8.8:28015.
What Rust version is recorded for LoA TestServer?
On Linux, LoA TestServer runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on LoA TestServer?
No response from LoA TestServer; the server was last seen 2 days 15 hours ago. The seven-day mean on this server is 0 players.
What rank has been recorded for LoA TestServer?
Player hours over seven days place LoA TestServer at #15,349, within the top 69% of ranked servers.
Wipe times
On LoA TestServer, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
What wipe schedule has been recorded for LoA TestServer?
There is no next wipe to predict at LoA TestServer, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 2 days 15 hours ago.
Map and rules
Which settings does LoA TestServer run, and what rules?
The name of LoA TestServer records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has LoA TestServer loaded?
LoA TestServer runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain LoA TestServer?
On Rust Graphs, LoA TestServer is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on LoA TestServer?
The game's server browser reads these tags from LoA TestServer: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is LoA TestServer joined?
In Rust, press F1 and type client.connect 65.108.8.8:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.