Fig. 1Players on Rusty Spoon [DEV]RG-S6538-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S6538-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S6538-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5
The first 48 hours of its last wipes
Tue 27 OctMon 26 OctSat 24 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S6538-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 12:35 UTC2d ago
1
–
running
0
Mon 26 Oct, 22:14 UTC3d ago
1
–
0.6 days
1
Sat 24 Oct, 18:11 UTC5d ago
1
held half
2.2 days
0
Thu 22 Oct, 12:26 UTC7d ago
1
held half
2.2 days
0
Sat 10 Oct, 13:30 UTC19d ago
2
halved by day 2
12 days
0
Thu 1 Oct, 17:38 UTCFW28d ago
1
halved by day 3
8.8 days
1
Mon 28 Sep, 19:08 UTC31d ago
1
halved by day 1
2.9 days
0
Sun 27 Sep, 22:40 UTC32d ago
3
–
0.9 days
3
Sun 27 Sep, 15:06 UTC32d ago
3
–
0.3 days
0
Sun 27 Sep, 03:20 UTC33d ago
3
–
0.5 days
0
Sat 26 Sep, 17:14 UTC33d ago
3
–
0.4 days
0
Sat 26 Sep, 00:12 UTC34d ago
3
–
0.7 days
0
Fri 18 Sep, 10:12 UTC41d ago
2
halved by day 5
7.6 days
0
Thu 17 Sep, 20:50 UTC42d ago
2
–
0.6 days
0
Tue 15 Sep, 10:22 UTC44d ago
1
held half
2.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S6538-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is Rusty Spoon [DEV] online, and what uptime has been recorded?
At this moment Rusty Spoon [DEV] is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
How does Rusty Spoon [DEV] perform, as measured?
The last 48 hours give an average of 45 server fps and a floor of 43. Counted at its highest: 143,423 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,501 MB. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is Rusty Spoon [DEV] hosted?
There is no region published by Rusty Spoon [DEV]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 65.109.111.251:27015.
4.
What Rust version is recorded for Rusty Spoon [DEV]?
On Linux, Rusty Spoon [DEV] runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
5.
How many players are plotted on Rusty Spoon [DEV]?
Current player count on Rusty Spoon [DEV]: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 11:00 UTC, averaging 1 players.
6.
What rank has been recorded for Rusty Spoon [DEV]?
Within the top 29% of all ranked servers: Rusty Spoon [DEV] at #6,538 for player hours, seven days recorded.
Schedules
7.
What is recorded on Rusty Spoon [DEV] on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.
8.
Which times and days are wipes plotted at on Rusty Spoon [DEV]?
Rusty Spoon [DEV] wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 16 hours ago.
Settings
9.
Which settings does Rusty Spoon [DEV] run, and what rules?
The name of Rusty Spoon [DEV] records no gather rate. Eight players per group: the default for the game. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
10.
Which map has Rusty Spoon [DEV] loaded?
Size 4,500 with seed 1337: that is the procedural map Rusty Spoon [DEV] runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: discord.gg/rustyspoon.
Tags
11.
On Rust Graphs, which lists and filters contain Rusty Spoon [DEV]?
These Rust Graphs lists include Rusty Spoon [DEV]: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. It is returned by these filters on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
On Rusty Spoon [DEV], what is meant by each tag?
Tags published by Rusty Spoon [DEV], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^c (Creative): Build what you like: no gathering, sandbox style; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
13.
By whom is Rusty Spoon [DEV] run?
A rustyspoon.org hostname is published by Rusty Spoon [DEV], as it is by 3 other servers we track; the same operator most likely runs them.
Connect
14.
How is Rusty Spoon [DEV] joined?
Connect with client.connect 65.109.111.251:27015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://rustyspoon.craftingstore.net/.
NotesAnswered from the figuresRG-S6538-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^c,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in standard Rust style.
mp40
Max playersSlots: 40.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Gameplay
^c
CreativeBuild what you like: no gathering, sandbox style.
Mods and access
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
^y
CarbonThe plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.