StatusLive Servers online11,733 Players63,580 Populated3,313 Wiped · 3 h197 Interval5 min Date30 OCT 2026

DWG RG-S7270Server sheetchecked 11m ago

Test Server

Online 65.109.111.251:30115 checked 11m ago

vanillamoddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak 3
Rank#7,270top 33%
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on Test Server
Fig. 2

Server performance

01020304001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:29 UTC9h ago – – – 0
Thu 29 Oct, 13:40 UTC10h ago – – – 0
Thu 29 Oct, 11:44 UTC12h ago – – – 0
Thu 29 Oct, 11:23 UTC12h ago – – – 0
Thu 29 Oct, 10:17 UTC13h ago – – – 0
Tue 27 Oct, 12:00 UTC2d ago – – – 0
Tue 27 Oct, 10:39 UTC2d ago – – – 0
Tue 27 Oct, 10:17 UTC2d ago – – – 0
Mon 26 Oct, 11:46 UTC3d ago – – – 0
Mon 26 Oct, 11:09 UTC3d ago – – – 0
Table 1Wipe log
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02
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03
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04
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05
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06
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Test Server, and is it up?

At this moment Test Server is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 131 of 168 hours up, 78% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Test Server stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 23,916 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,825 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Test Server?

A region is not published by Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 65.109.111.251:30115.

On which Rust version is Test Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Test Server?

0 of 20 slots on Test Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 0 players.

In the rankings, which position does Test Server hold?

Within the top 33% of all ranked servers: Test Server at #7,270 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Test Server?

No wipe schedule is kept for Test Server. The world is replaced every few hours, and such resets are not wipes.

Settings

Which rules and settings are recorded for Test Server?

Gather rate for Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is Test Server played?

Seed 1337 and size 4,000 define the procedural map Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

Where does Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Test Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Test Server?

Tags published by Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Test Server?

Enter client.connect 65.109.111.251:30115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players 20 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded