DWG RG-S7270Server sheetchecked 11m ago
Test Server
Online 65.109.111.251:30115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC13h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC9d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Similar servers
Quick answers
Recorded details
What uptime is recorded for Test Server, and is it up?
At this moment Test Server is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 131 of 168 hours up, 78% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Test Server stable in the figures recorded?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 23,916 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,825 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Test Server?
A region is not published by Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 65.109.111.251:30115.
On which Rust version is Test Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what Test Server runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Test Server?
0 of 20 slots on Test Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 0 players.
In the rankings, which position does Test Server hold?
Within the top 33% of all ranked servers: Test Server at #7,270 for player hours, seven days recorded.
Wipe times
Which times and days are wipes plotted at on Test Server?
No wipe schedule is kept for Test Server. The world is replaced every few hours, and such resets are not wipes.
Settings
Which rules and settings are recorded for Test Server?
Gather rate for Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
On which map is Test Server played?
Seed 1337 and size 4,000 define the procedural map Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Tags
Where does Test Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Test Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on Test Server?
Tags published by Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): 20 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Test Server?
Enter client.connect 65.109.111.251:30115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.