StatusLive Servers online11,854 Players100,165 Populated3,872 Wiped · 3 h533 Interval5 min Date29 OCT 2026

DWG RG-S12627Server sheetchecked 17h ago

staging

Offline 65.109.156.177:28095 checked 17h ago

vanillamoddedcarbon
Connect
Players now 0/ ?
7-day average0peak 1
Rank#12,627top 57%
Last wipe17h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123419:0021:0022:0000:0001:0003:00Wiped Wed 28 Oct, 19:41 UTCWIPEWiped Thu 29 Oct, 02:56 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on staging
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct17 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:56 UTC17h ago – – running 0
Wed 28 Oct, 19:41 UTC1d ago – – – 0
Tue 27 Oct, 16:39 UTC2d ago 1 – 1.1 days 1
Wed 14 Oct, 14:12 UTC15d ago 1 – 13.1 days 1
Tue 13 Oct, 06:29 UTC16d ago 1 – 1.3 days 1
Sun 4 Oct, 17:24 UTC25d ago 2 – 8.5 days 0
Sun 4 Oct, 01:16 UTC25d ago 2 – 0.7 days 0
Wed 30 Sep, 02:30 UTC29d ago 0 – 3.9 days 0
Fri 18 Sep, 20:54 UTC40d ago 1 halved by day 1 11.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is staging online, and what uptime has been recorded?

staging is offline at this moment; 17 hours ago is when it was last seen. For the last 7 full days the record is 9 of 168 hours up, 5% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is staging hosted?

No region is published by staging. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 65.109.156.177:28095.

On which Rust version is staging running?

Rust network protocol 2635 and build 168909 on Linux: that is what staging runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for staging?

The latest refresh records staging as offline, last seen 17 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does staging hold?

Over the last seven days, staging records #12,627 for player hours: the top 57% of all ranked servers.

Wipe data

What happens on staging on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on staging?

staging wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 17 hours ago.

Rules and settings

Which rules and settings are recorded for staging?

The name of staging records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is staging played?

A procedural map, generated by the game, is what staging runs.

Tags

On Rust Graphs, which lists and filters contain staging?

These Rust Graphs lists include staging: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

On staging, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags staging publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join staging?

Enter client.connect 65.109.156.177:28095 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players 0 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded