StatusLive Servers online11,696 Players36,352 Populated2,907 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S9689Server sheetchecked 8m ago

4Netplayers Rust Server

Online 65.109.20.244:40100 checked 8m ago

moddedoxide
Connect
Players now 0/ 16 0% full
7-day average0peak 2
Rank#9,689top 44%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5218:0000:0006:0012:0019:0001:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

01020304018:0000:0006:0012:0019:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC22d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is 4Netplayers Rust Server, and is it online now?

At this moment 4Netplayers Rust Server is online. Counted from its reported uptime, the last restart was about 20 hours ago. 29 of 168 hours up over the last 7 full days, which is 17% of the time. First seen by Rust Graphs on 19 September 2026.

Is 4Netplayers Rust Server stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 92,422 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,566 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 4Netplayers Rust Server?

There is no region published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 65.109.20.244:40100.

What Rust version is recorded for 4Netplayers Rust Server?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on 4Netplayers Rust Server?

Current player count on 4Netplayers Rust Server: 0, of 16 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 19:00 UTC, averaging 2 players.

In the rankings, which position does 4Netplayers Rust Server hold?

Player hours over seven days place 4Netplayers Rust Server at #9,689, within the top 44% of ranked servers.

Wipe times

What happens on 4Netplayers Rust Server on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for 4Netplayers Rust Server?

4Netplayers Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 23 hours ago.

Settings

Which settings does 4Netplayers Rust Server run, and what rules?

No gather rate is stated in the name of 4Netplayers Rust Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is 4Netplayers Rust Server played?

4Netplayers Rust Server runs a procedural map of size 3,950 with seed 796949041, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?

These Rust Graphs lists include 4Netplayers Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on 4Netplayers Rust Server?

Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp16 (Max players): The slot count is 16; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to 4Netplayers Rust Server?

In Rust, press F1 and type client.connect 65.109.20.244:40100 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp16
Max players The slot count is 16.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded