DWG RG-S9689Server sheetchecked 8m ago
4Netplayers Rust Server
Online 65.109.20.244:40100 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 03:29 UTC22d ago | 0 | – | running | 0 |
| Mon 28 Sep, 13:50 UTC30d ago | 2 | halved by day 3 | 7.6 days | 0 |
| Sat 19 Sep, 18:29 UTC39d ago | 1 | halved by day 1 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is 4Netplayers Rust Server, and is it online now?
At this moment 4Netplayers Rust Server is online. Counted from its reported uptime, the last restart was about 20 hours ago. 29 of 168 hours up over the last 7 full days, which is 17% of the time. First seen by Rust Graphs on 19 September 2026.
Is 4Netplayers Rust Server stable in the figures recorded?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 92,422 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,566 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for 4Netplayers Rust Server?
There is no region published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 65.109.20.244:40100.
What Rust version is recorded for 4Netplayers Rust Server?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on 4Netplayers Rust Server?
Current player count on 4Netplayers Rust Server: 0, of 16 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 19:00 UTC, averaging 2 players.
In the rankings, which position does 4Netplayers Rust Server hold?
Player hours over seven days place 4Netplayers Rust Server at #9,689, within the top 44% of ranked servers.
Wipe times
What happens on 4Netplayers Rust Server on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.
What wipe schedule has been recorded for 4Netplayers Rust Server?
4Netplayers Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 23 hours ago.
Settings
Which settings does 4Netplayers Rust Server run, and what rules?
No gather rate is stated in the name of 4Netplayers Rust Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
On which map is 4Netplayers Rust Server played?
4Netplayers Rust Server runs a procedural map of size 3,950 with seed 796949041, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?
These Rust Graphs lists include 4Netplayers Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers Rust Server?
Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp16 (Max players): The slot count is 16; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to 4Netplayers Rust Server?
In Rust, press F1 and type client.connect 65.109.20.244:40100 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp16
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.