StatusLive Servers online11,792 Players68,594 Populated3,568 Wiped · 3 h191 Interval5 min Date29 OCT 2026

DWG RG-S13767Server sheetchecked 23d ago

Rust Mod Development

Offline 65.191.150.10:28015 checked 23d ago

moddedoxide
Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#13,767top 61%
Last wipe27d agono schedule published
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Mod Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:22 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust Mod Development, and is it online now?

Rust Mod Development is offline at this moment; 23 days 13 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.

What location is recorded for Rust Mod Development?

There is no region published by Rust Mod Development. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 65.191.150.10:28015.

What Rust version is recorded for Rust Mod Development?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on Rust Mod Development. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Rust Mod Development?

No response from Rust Mod Development; the server was last seen 23 days 13 hours ago.

What rank has been recorded for Rust Mod Development?

Player hours over seven days place Rust Mod Development at #13,767, within the top 61% of ranked servers.

Wipe times

What is recorded on Rust Mod Development on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Rust Mod Development?

The force wipe is the only wipe at Rust Mod Development, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 17 hours ago.

Settings

What settings and rules apply on Rust Mod Development?

No gather rate is stated in the name of Rust Mod Development. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Rust Mod Development loaded?

A procedural map, generated by the game, is what Rust Mod Development runs.

Filters

On Rust Graphs, which lists and filters contain Rust Mod Development?

On Rust Graphs, Rust Mod Development is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Mod Development, what is meant by each tag?

Tags published by Rust Mod Development, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Rust Mod Development joined?

Enter client.connect 65.191.150.10:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded