StatusLive Servers online11,891 Players102,658 Populated3,942 Wiped · 3 h337 Interval5 min Date29 OCT 2026

DWG RG-S12883Server sheetchecked 13m ago

TheGamingTime

Online 65.21.133.139:28015 checked 13m ago

vanillamoddedoxide
Connect
Players now 0/ 150 0% full
7-day average0peak 1
Rank#12,883top 58%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on TheGamingTime
Fig. 2

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:50 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for TheGamingTime, and is it up?

At this moment TheGamingTime is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is TheGamingTime stable in the figures recorded?

50 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 118,037 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,210 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is TheGamingTime hosted?

No region is published by TheGamingTime. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 65.21.133.139:28015.

On which Rust version is TheGamingTime running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on TheGamingTime. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on TheGamingTime?

0 of 150 slots on TheGamingTime are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 06:00 UTC, averaging 1 players.

What rank has been recorded for TheGamingTime?

Over the last seven days, TheGamingTime records #12,883 for player hours: the top 58% of all ranked servers.

Wipe data

On TheGamingTime, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On TheGamingTime, when do wipes occur?

TheGamingTime's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 22 hours ago.

Rules and settings

Which settings does TheGamingTime run, and what rules?

Gather rate for TheGamingTime: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map has TheGamingTime loaded?

TheGamingTime runs a procedural map of size 4,500 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does TheGamingTime appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry TheGamingTime are: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on TheGamingTime?

Tags published by TheGamingTime, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): 150 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is TheGamingTime joined?

In Rust, press F1 and type client.connect 65.21.133.139:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players 150 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded