DWG RG-S12883Server sheetchecked 13m ago
TheGamingTime
Online 65.21.133.139:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for TheGamingTime, and is it up?
At this moment TheGamingTime is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is TheGamingTime stable in the figures recorded?
50 server fps on average over the last 48 hours, and never under 46. Counted at its highest: 118,037 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,210 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is TheGamingTime hosted?
No region is published by TheGamingTime. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 65.21.133.139:28015.
On which Rust version is TheGamingTime running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on TheGamingTime. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on TheGamingTime?
0 of 150 slots on TheGamingTime are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 06:00 UTC, averaging 1 players.
What rank has been recorded for TheGamingTime?
Over the last seven days, TheGamingTime records #12,883 for player hours: the top 58% of all ranked servers.
Wipe data
On TheGamingTime, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
On TheGamingTime, when do wipes occur?
TheGamingTime's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 22 hours ago.
Rules and settings
Which settings does TheGamingTime run, and what rules?
Gather rate for TheGamingTime: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
Which map has TheGamingTime loaded?
TheGamingTime runs a procedural map of size 4,500 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does TheGamingTime appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry TheGamingTime are: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on TheGamingTime?
Tags published by TheGamingTime, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): 150 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is TheGamingTime joined?
In Rust, press F1 and type client.connect 65.21.133.139:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp150
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.