DWG RG-S16685Server sheetchecked 27d ago
NoHazzy PVE (In Development)
Offline 65.75.203.17:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is NoHazzy PVE (In Development) online, and what uptime has been recorded?
NoHazzy PVE (In Development) is offline at this moment; 27 days 18 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is NoHazzy PVE (In Development) hosted?
No region is published by NoHazzy PVE (In Development). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 65.75.203.17:28015 is its address.
What Rust version is recorded for NoHazzy PVE (In Development)?
On Linux, NoHazzy PVE (In Development) runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for NoHazzy PVE (In Development)?
No response from NoHazzy PVE (In Development); the server was last seen 27 days 18 hours ago.
In the rankings, which position does NoHazzy PVE (In Development) hold?
Within the top 70% of all ranked servers: NoHazzy PVE (In Development) at #16,685 for player hours, seven days recorded.
Wipe times
What wipe schedule has been recorded for NoHazzy PVE (In Development)?
NoHazzy PVE (In Development)'s rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 54 days 10 hours ago.
Map and rules
Which rules and settings are recorded for NoHazzy PVE (In Development)?
Gather rate for NoHazzy PVE (In Development): not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for NoHazzy PVE (In Development)?
Seed 549 and size 2,200 define the procedural map NoHazzy PVE (In Development) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain NoHazzy PVE (In Development)?
On Rust Graphs, NoHazzy PVE (In Development) is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on NoHazzy PVE (In Development)?
The game's server browser reads these tags from NoHazzy PVE (In Development): gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join NoHazzy PVE (In Development)?
In Rust, press F1 and type client.connect 65.75.203.17:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/nohazzy.
Server tags
Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y
Game
gmvanilla
mp15
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.