StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h18 Interval5 min Date28 OCT 2026

DWG RG-S16685Server sheetchecked 27d ago

NoHazzy PVE (In Development)

Offline 65.75.203.17:28015 checked 27d ago

moddedcarbon
Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#16,685top 70%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on NoHazzy PVE (In Development)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is NoHazzy PVE (In Development) online, and what uptime has been recorded?

NoHazzy PVE (In Development) is offline at this moment; 27 days 18 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is NoHazzy PVE (In Development) hosted?

No region is published by NoHazzy PVE (In Development). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 65.75.203.17:28015 is its address.

What Rust version is recorded for NoHazzy PVE (In Development)?

On Linux, NoHazzy PVE (In Development) runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for NoHazzy PVE (In Development)?

No response from NoHazzy PVE (In Development); the server was last seen 27 days 18 hours ago.

In the rankings, which position does NoHazzy PVE (In Development) hold?

Within the top 70% of all ranked servers: NoHazzy PVE (In Development) at #16,685 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for NoHazzy PVE (In Development)?

NoHazzy PVE (In Development)'s rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 54 days 10 hours ago.

Map and rules

Which rules and settings are recorded for NoHazzy PVE (In Development)?

Gather rate for NoHazzy PVE (In Development): not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for NoHazzy PVE (In Development)?

Seed 549 and size 2,200 define the procedural map NoHazzy PVE (In Development) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain NoHazzy PVE (In Development)?

On Rust Graphs, NoHazzy PVE (In Development) is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on NoHazzy PVE (In Development)?

The game's server browser reads these tags from NoHazzy PVE (In Development): gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join NoHazzy PVE (In Development)?

In Rust, press F1 and type client.connect 65.75.203.17:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/nohazzy.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp15
Max players Slots: 15.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build Build: 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded