StatusLive Servers online11,875 Players97,136 Populated3,915 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 1d ago

Rustic Ruins [Temp] Test Serve

Offline 66.165.249.10:28215 checked 1d ago

modded
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe768d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123417:0020:0023:0002:0005:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Rustic Ruins [Temp] Test Serve
Fig. 2

Server performance

01020304017:0020:0023:0002:0005:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Rustic Ruins [Temp] Test Serve, and is it online now?

The current state of Rustic Ruins [Temp] Test Serve is offline, with the last sighting 32 hours ago. Counted from its reported uptime, the last restart was about 13 days 19 hours ago. For the last 7 full days the record is 153 of 168 hours up, 91% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Rustic Ruins [Temp] Test Serve perform, as measured?

The last 48 hours give an average of 28 server fps and a floor of 27. Counted at its highest: 206,035 entities, buildings, deployables and the rest of the world included. Memory use peaked at 10,832 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rustic Ruins [Temp] Test Serve?

No region is published by Rustic Ruins [Temp] Test Serve. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 66.165.249.10:28215.

What Rust version is recorded for Rustic Ruins [Temp] Test Serve?

On Windows, Rustic Ruins [Temp] Test Serve runs Rust network protocol 2515 and build 90920. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Rustic Ruins [Temp] Test Serve?

Rustic Ruins [Temp] Test Serve is not responding at the latest refresh; the last record of it online is 32 hours ago. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Rustic Ruins [Temp] Test Serve placed?

Over the last seven days, Rustic Ruins [Temp] Test Serve records #15,341 for player hours: the top 69% of all ranked servers.

Wipe times

What wipe schedule has been recorded for Rustic Ruins [Temp] Test Serve?

The record of Rustic Ruins [Temp] Test Serve's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 768 days 20 hours ago.

Settings

What settings and rules apply on Rustic Ruins [Temp] Test Serve?

Gather rate for Rustic Ruins [Temp] Test Serve: not stated in the name. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. VAC is on: that is Valve's anti-cheat.

Which map has Rustic Ruins [Temp] Test Serve loaded?

Size 4,000 with seed 235214983: that is the procedural map Rustic Ruins [Temp] Test Serve runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Rustic Ruins [Temp] Test Serve appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rustic Ruins [Temp] Test Serve are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded.

Which meaning is attached to each tag on Rustic Ruins [Temp] Test Serve?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; v2515 (Protocol): Join only if your game is on protocol 2515; cs90920 (Build): The game build is 90920; ptrak (Networking): Standard network layer: RakNet; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; hc1579f8a (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags Rustic Ruins [Temp] Test Serve publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Rustic Ruins [Temp] Test Serve?

Connect with client.connect 66.165.249.10:28215: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://rustic-ruins.tebex.io is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,v2515,hc1579f8a,stok,gmvanilla,cs90920,oxide,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
v2515
Protocol Join only if your game is on protocol 2515.
cs90920
Build The game build is 90920.
ptrak
Networking Standard network layer: RakNet.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

hc1579f8a
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded