StatusLive Servers online11,693 Players37,607 Populated2,934 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S7388Server sheetchecked 12m ago

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |

Online NA 66.51.96.53:28045 checked 12m ago

2x quad biweekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#7,388top 33% · #1116 in NA
Last wipe13d agobiweekly schedule
Next wipe22hFri 30 Oct, 00:46 UTC
Fig. 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on S & S OUTPOST | 2x Vanilla | QUAD |...
Fig. 2

Server performance

0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 33% of all ranked servers, top 60% in NA, and #413 of the quad servers (top 50%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:46 UTC, in 22h. Its biweekly schedule tag · low confidence

usual gap6.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 22hFri 30 Oct, 00:46 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hFri 13 Nov, 00:46 UTC
  4. 28d 22hFri 27 Nov, 00:46 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hFri 11 Dec, 00:46 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 00:46 UTC13d ago 4 – running 0
Fri 2 Oct, 04:14 UTC26d ago 0 – 13.9 days 0
Fri 25 Sep, 18:04 UTC33d ago 9 halved by day 2 6.4 days 0
Wed 23 Sep, 22:49 UTC35d ago 4 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPsNA · quad · 2x · biweekly · 2 on average
1 / 150
02
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% UpkeepNA · quad · 2x · biweekly · 1 on average
3 / 200
03
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP WNA · quad · 2x · biweekly · 3 on average
4 / 50
04
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 247 on average
237 / 275
05
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average
56 / 200
06
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 146 on average
235 / 230
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | online, and what uptime has been recorded?

At this moment S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is online. Counted from its reported uptime, the last restart was about 21 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 23 September 2026 is when Rust Graphs first saw it.

Is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | stable in the figures recorded?

Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 71,815 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,589 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

The NA tag is how S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 66.51.96.53:28045 is its address.

On which Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | running?

Rust network protocol 2635 and build 168909 on Linux: that is what S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

0 of 50 slots on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 3.

Against other Rust servers, where is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | placed?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | also measures #1,116 in North America on the same seven-day player-hour count, at #7,388 globally and in the top 33% of ranked servers. #413 against other quad servers.

Wipe data

What is recorded on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on wipe day?

At their busiest, its recent wipes drew 4 players on average. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Its tag is followed for the prediction: too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes are on record to confirm the schedule. Friday 30 October at 00:46 UTC is the date its next wipe is due. The world it runs now was made 13 days 1 hours ago. The tags state a wipe schedule at two-week intervals.

Settings

Which settings does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | run, and what rules?

2x gather is stated in the name of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. A group tops out at 4 players (quad). It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | played?

Seed 1156067853 and size 3,500 define the procedural map S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | appear among the Rust Graphs lists and filters?

These Rust Graphs lists include S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

On S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, what is meant by each tag?

Tags published by S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | joined?

In Rust, press F1 and type client.connect 66.51.96.53:28045 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/GxUybAfquf.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded