DWG RG-S9481Server sheetchecked 8m ago
Apollos Wasteland
Online NA 66.51.96.53:28055 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 67% in NA, and #327 of the duo servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Apollos Wasteland online, and what uptime has been recorded?
Apollos Wasteland is up at this moment. The uptime it reports puts the last restart at about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.
Is Apollos Wasteland stable in the figures recorded?
Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 120,095 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,490 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Apollos Wasteland hosted?
In North America Apollos Wasteland lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.96.53:28055 is its address.
What Rust version is recorded for Apollos Wasteland?
On Linux, Apollos Wasteland runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Apollos Wasteland?
Current player count on Apollos Wasteland: 0, of 75 slots. Averaged across seven days, the player count is 0, with a peak of 1.
What rank has been recorded for Apollos Wasteland?
Across seven days, player hours give Apollos Wasteland #9,481 globally and #1,245 in North America, a top 43% position among ranked servers. Ranked #327 among duo servers.
Wipe times
What wipe schedule has been recorded for Apollos Wasteland?
Estimated from the force wipe is when Apollos Wasteland's next wipe falls. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 9 days 14 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Settings
Which settings does Apollos Wasteland run, and what rules?
Gather rate for Apollos Wasteland: not stated in the name. Groups: 2 players maximum (duo). It runs the build & creative game mode, sandbox building, no gathering. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Apollos Wasteland?
Apollos Wasteland runs a procedural map of size 4,500 with seed 1, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Apollos Wasteland?
The Rust Graphs lists that carry Apollos Wasteland are: Duo Rust servers, Modded Rust servers, Rust build servers, plotted live and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
On Apollos Wasteland, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): Slots: 75; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^k (Build server): Design and practise bases here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America are the tags Apollos Wasteland publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Apollos Wasteland joined?
Enter client.connect 66.51.96.53:28055 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp75,ptrak,$r?,v2635,^m,^k,NA,gmrust,cs168909,ts2,^o^z
Game
gmrust
mp75
ts2
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^k
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
