StatusLive Servers online11,603 Players34,648 Populated2,845 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S2093Server sheetchecked 7m ago

Together We Rust | Build Server

Online NA 24.136.4.198:28015 checked 7m ago

moddedoxide
Connect
Players now 2/ 125 2% full
7-day average2peak 8
Rank#2,093top 9% · #324 in NA
Last wipe26d agono schedule published
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246805:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Together We Rust | Build Server
Fig. 2

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW26d ago 7 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Together We Rust | Build Server online, and what uptime has been recorded?

At this moment Together We Rust | Build Server is online. About 47 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Together We Rust | Build Server show?

Average server fps over the last 48 hours is 152; the lowest was 107. Counted at its highest: 168,656 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,515 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Together We Rust | Build Server hosted?

With its NA tag, Together We Rust | Build Server lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 24.136.4.198:28015.

On which Rust version is Together We Rust | Build Server running?

On Windows, Together We Rust | Build Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Together We Rust | Build Server?

At the last refresh, Together We Rust | Build Server recorded 2 players across 125 slots. Averaged across seven days, the player count is 2, with a peak of 8. The 48-hour peak falls at 22:00 UTC, averaging 5 players.

In the rankings, which position does Together We Rust | Build Server hold?

The same seven-day player-hour count places Together We Rust | Build Server at #324 within North America, #2,093 across all ranked servers and in the top 9% of them.

Wipe data

What happens on Together We Rust | Build Server on the day of a wipe?

An average of 7 players was recorded at the busiest point of its recent wipes. 34 hours after the latest wipe, the crowd peaked.

On Together We Rust | Build Server, when do wipes occur?

At Together We Rust | Build Server the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 8 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Together We Rust | Build Server?

The name of Together We Rust | Build Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Together We Rust | Build Server loaded?

Seed 845992178 and size 4,250 define the procedural map Together We Rust | Build Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Together We Rust | Build Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Together We Rust | Build Server is placed in these lists: Modded Rust servers, Rust build servers, plotted live, Rust creative servers, Rust roleplay servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Together We Rust | Build Server?

Tags published by Together We Rust | Build Server, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp125 (Max players): The slot count is 125; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^r (Roleplay): The server type is roleplay; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Design and practise bases here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs Together We Rust | Build Server?

No other server we track uses the togetherwerust.com hostname that Together We Rust | Build Server publishes.

Joining the server

By what method do you join Together We Rust | Build Server?

Connect with client.connect 24.136.4.198:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/Xph6ycHG9q is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^r,^c,^k,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp125
Max players The slot count is 125.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^r
Roleplay The server type is roleplay.
^c
Creative Build what you like: no gathering, sandbox style.
^k
Build server Design and practise bases here.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded