DWG RG-S3235Server sheetchecked 11m ago
RustScape
Online NA 66.51.96.64:28000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustScape online, and what uptime has been recorded?
RustScape is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does RustScape perform, as measured?
Average server fps over the last 48 hours is 29; the lowest was 5. Counted at its highest: 119,551 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,547 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RustScape?
In North America RustScape lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 66.51.96.64:28000.
On which Rust version is RustScape running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustScape. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for RustScape?
0 of 50 slots on RustScape are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 8. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 6 players.
Against other Rust servers, where is RustScape placed?
RustScape also measures #533 in North America on the same seven-day player-hour count, at #3,235 globally and in the top 14% of ranked servers.
Wipe data
What happens on RustScape on the day of a wipe?
An average of 3 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
On RustScape, when do wipes occur?
The force wipe is the only wipe at RustScape, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 21 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
Which rules and settings are recorded for RustScape?
No gather rate is stated in the name of RustScape. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has RustScape loaded?
Seed 1 and size 4,096 define the procedural map RustScape generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Synecdoche Islands.
Filters
Where does RustScape appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustScape are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On RustScape, what is meant by each tag?
Tags published by RustScape, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is RustScape joined?
In Rust, press F1 and type client.connect 66.51.96.64:28000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/TpEtj7cA8g.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.