DWG RG-S15318Server sheetchecked 7m ago
Funne Duckdo
Online NA 66.51.96.75:28005 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Funne Duckdo, and is it up?
At this moment Funne Duckdo is online. Counted from its reported uptime, the last restart was about 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Funne Duckdo perform, as measured?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 65,637 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,085 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Funne Duckdo hosted?
In North America Funne Duckdo lists itself, tagged NA. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 66.51.96.75:28005.
What Rust version is recorded for Funne Duckdo?
On Linux, Funne Duckdo runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Funne Duckdo?
At the last refresh, Funne Duckdo recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does Funne Duckdo hold?
The same seven-day player-hour count places Funne Duckdo at #1,506 within North America, #15,318 across all ranked servers and in the top 69% of them.
Wipe times
What is recorded on Funne Duckdo on wipe day?
At their busiest, its recent wipes drew 1 players on average. 6 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Funne Duckdo?
The force wipe is the only wipe at Funne Duckdo, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 18 hours ago. The tags state a wipe schedule of one wipe a month.
Map and rules
Which rules and settings are recorded for Funne Duckdo?
The name of Funne Duckdo records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Funne Duckdo?
Size 3,500 with seed 471471404: that is the procedural map Funne Duckdo runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Funne Duckdo appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Funne Duckdo are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Funne Duckdo, what is meant by each tag?
Tags published by Funne Duckdo, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Funne Duckdo?
Enter client.connect 66.51.96.75:28005 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.