StatusLive Servers online11,690 Players52,970 Populated3,210 Wiped · 3 h138 Interval5 min Date29 OCT 2026

DWG RG-S12606Server sheetchecked 9m ago

Testing Dumb Things

Online NA 66.51.96.89:28000 checked 9m ago

monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,606top 57% · #1380 in NA
Last wipe8h agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75121:0000:0002:0004:0006:0008:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Testing Dumb Things
Fig. 2

Server performance

Server fpsWipe
01020304021:0000:0002:0004:0006:0008:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW
ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:44 UTC12h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is Testing Dumb Things online, and what uptime has been recorded?

At this moment Testing Dumb Things is online. The uptime it reports puts the last restart at about 6 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Testing Dumb Things show?

Average server fps over the last 48 hours is 11; the lowest was 5. Counted at its highest: 21,917 entities, buildings, deployables and the rest of the world included. 1,210 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Testing Dumb Things?

With its NA tag, Testing Dumb Things lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.96.89:28000 is its address.

On which Rust version is Testing Dumb Things running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Testing Dumb Things. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Testing Dumb Things?

Current player count on Testing Dumb Things: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 01:00 UTC, averaging 1 players.

Against other Rust servers, where is Testing Dumb Things placed?

The same seven-day player-hour count places Testing Dumb Things at #1,380 within North America, #12,606 across all ranked servers and in the top 57% of them.

Wipe data

What wipe schedule has been recorded for Testing Dumb Things?

Once a month, with the force wipe, is when Testing Dumb Things wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 8 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which settings does Testing Dumb Things run, and what rules?

No gather rate is stated in the name of Testing Dumb Things. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Testing Dumb Things played?

Size 3,500 with seed 1337: that is the procedural map Testing Dumb Things runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

Where does Testing Dumb Things appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Testing Dumb Things: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On Testing Dumb Things, what is meant by each tag?

The game's server browser reads these tags from Testing Dumb Things: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Testing Dumb Things?

Connect with client.connect 66.51.96.89:28000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded