StatusLive Servers online11,817 Players84,577 Populated3,660 Wiped · 3 h389 Interval5 min Date29 OCT 2026

DWG RG-S4948Server sheetchecked 12m ago

RTF

Online NA 66.51.98.51:28025 checked 12m ago

monthly wipes
Connect
Players now 2/ 50 4% full
7-day average0peak 4
Rank#4,948top 22% · #839 in NA
Last wipe24d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on RTF
Fig. 2

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap2.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 6

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctSun 4 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:46 UTC6d ago 2 – running 0
Sun 4 Oct, 22:02 UTC24d ago 4 halved by day 6 18.2 days 1
Sun 4 Oct, 15:44 UTC25d ago 4 – 0.3 days 0
Thu 1 Oct, 21:49 UTC FW28d ago 2 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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02
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 109 on average
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03
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 75 on average
56 / 400
04
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLYNA · groups of 50+ · monthly · 59 on average
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05
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo SoloNA · groups of 20+ · monthly · 35 on average
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06
Rusticated.com - US Premium LongNA · groups of 16+ · monthly · 33 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RTF, and is it online now?

Right now, RTF is recorded as online. About 3 days 18 hours ago is when it last restarted, measured from the uptime it reports. 166 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does RTF perform, as measured?

The last 48 hours give an average of 59 server fps and a floor of 50. Counted at its highest: 124,294 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,102 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is RTF hosted?

The NA tag is how RTF lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.98.51:28025 is its address.

What Rust version is recorded for RTF?

On Linux, RTF runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RTF?

At the last refresh, RTF recorded 2 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 4. The 48-hour peak falls at 16:00 UTC, averaging 3 players.

Against other Rust servers, where is RTF placed?

The same seven-day player-hour count places RTF at #839 within North America, #4,948 across all ranked servers and in the top 22% of them.

Wipe times

On RTF, what does the data show for wipe day?

At their busiest, its recent wipes drew 3 players on average. 18 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 6.

On RTF, when do wipes occur?

At RTF the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 24 days 20 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for RTF?

Gather rate for RTF: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is RTF played?

Seed 2009818051 and size 4,500 define the procedural map RTF generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does RTF appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RTF are: Rust community servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.

On RTF, what is meant by each tag?

The game's server browser reads these tags from RTF: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join RTF?

Connect with client.connect 66.51.98.51:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded