DWG RG-S7122Server sheetchecked 11m ago
We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is We Do Not Eat Our Allies, and is it online now?
At this moment We Do Not Eat Our Allies is online. About 13 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 1 October 2026 is when Rust Graphs first saw it.
How does We Do Not Eat Our Allies perform, as measured?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 63,684 entities, buildings, deployables and the rest of the world included. 2,176 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for We Do Not Eat Our Allies?
The NA tag is how We Do Not Eat Our Allies lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 66.51.98.58:28040.
On which Rust version is We Do Not Eat Our Allies running?
On Linux, We Do Not Eat Our Allies runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on We Do Not Eat Our Allies?
0 of 50 slots on We Do Not Eat Our Allies are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 11:00 UTC, averaging 1 players.
Against other Rust servers, where is We Do Not Eat Our Allies placed?
Across seven days, player hours give We Do Not Eat Our Allies #7,122 globally and #1,099 in North America, a top 32% position among ranked servers.
Schedules
What is recorded on We Do Not Eat Our Allies on wipe day?
The recent wipes averaged a busiest count of 2 players. 12 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for We Do Not Eat Our Allies?
The force wipe is the only wipe at We Do Not Eat Our Allies, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 15 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
Which settings does We Do Not Eat Our Allies run, and what rules?
No gather rate is stated in the name of We Do Not Eat Our Allies. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is We Do Not Eat Our Allies played?
We Do Not Eat Our Allies runs a procedural map of size 3,300 with seed 270523416, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain We Do Not Eat Our Allies?
The Rust Graphs lists that carry We Do Not Eat Our Allies are: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On We Do Not Eat Our Allies, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America are the tags We Do Not Eat Our Allies publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join We Do Not Eat Our Allies?
Connect with client.connect 66.51.98.58:28040: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.