StatusLive Servers online11,610 Players35,756 Populated2,903 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S13147Server sheetchecked 9m ago

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 9m ago

quad monthly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#13,147top 59% · #1427 in NA
Last wipe5d agomonthly schedule
Next wipe8d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on Standard Deviation- PvE, No Decay, survival variable.
Fig. 2

Server performance

0246807:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #574 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 36d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC5d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW26d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average
11 / 140
02 2 / 50
03
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
2 / 50
04
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average
1 / 100
05
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average
24 / 200
06
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average
37 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Standard Deviation- PvE, No Decay, survival variable., and is it up?

Standard Deviation- PvE, No Decay, survival variable. is up at this moment. About 6 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Standard Deviation- PvE, No Decay, survival variable. show?

The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 23,738 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,567 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Standard Deviation- PvE, No Decay, survival variable.?

The NA tag is how Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 66.51.98.74:28015.

On which Rust version is Standard Deviation- PvE, No Decay, survival variable. running?

Rust network protocol 2635 and build 168909 on Linux: that is what Standard Deviation- PvE, No Decay, survival variable. runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Standard Deviation- PvE, No Decay, survival variable.?

At the last refresh, Standard Deviation- PvE, No Decay, survival variable. recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Standard Deviation- PvE, No Decay, survival variable. hold?

The same seven-day player-hour count places Standard Deviation- PvE, No Decay, survival variable. at #1,427 within North America, #13,147 across all ranked servers and in the top 59% of them. Within the quad group it places #574.

Wipe data

What happens on Standard Deviation- PvE, No Decay, survival variable. on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.

Which times and days are wipes plotted at on Standard Deviation- PvE, No Decay, survival variable.?

Once a month, with the force wipe, is when Standard Deviation- PvE, No Decay, survival variable. wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 5 days 8 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

Which settings does Standard Deviation- PvE, No Decay, survival variable. run, and what rules?

Gather rate for Standard Deviation- PvE, No Decay, survival variable.: not stated in the name. 4 players per group at most (quad). It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. runs a procedural map of size 2,112 with seed 662852897, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Standard Deviation- PvE, No Decay, survival variable. appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Standard Deviation- PvE, No Decay, survival variable. are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

On Standard Deviation- PvE, No Decay, survival variable., what is meant by each tag?

Tags published by Standard Deviation- PvE, No Decay, survival variable., and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Standard Deviation- PvE, No Decay, survival variable.?

Enter client.connect 66.51.98.74:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded