StatusLive Servers online11,701 Players54,561 Populated3,263 Wiped · 3 h144 Interval5 min Date29 OCT 2026

DWG RG-S15338Server sheetchecked 14m ago

hhc

Online NA 66.51.99.126:28025 checked 14m ago

duo monthly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,338top 69% · #1508 in NA
Last wipe20d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on hhc
Fig. 2

Server performance

0246811:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 05:31 UTC20d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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29 / 200
03
US RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP WipeNA · duo · 2x · monthly · 25 on average
12 / 150
04
US Rusty Rats 2x Monthly | Solo/Duo | 50% Upkeep | No BP WipeNA · duo · 2x · monthly · 5 on average
2 / 200
05
Edmonton Softcore RustNA · duo · monthly · 3 on average
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06
US Velt.gg 2x Monthly Solo/Duo | 50% Upkeep | No BP Wipes | x2NA · duo · 2x · monthly · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is hhc online, and what uptime has been recorded?

Right now, hhc is recorded as online. Counted from its reported uptime, the last restart was about 6 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is hhc stable in the figures recorded?

The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 94,430 entities, buildings, deployables and the rest of the world included. 3,325 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for hhc?

With its NA tag, hhc lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.51.99.126:28025.

On which Rust version is hhc running?

Rust network protocol 2634 and build 167781 on Linux: that is what hhc runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for hhc?

At the last refresh, hhc recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for hhc?

hhc also measures #1,508 in North America on the same seven-day player-hour count, at #15,338 globally and in the top 69% of ranked servers. #366 against other duo servers.

Wipe data

On hhc, what does the data show for wipe day?

At their busiest, its recent wipes drew 4 players on average. At 20 hours after the latest wipe the crowd was at its peak.

On hhc, when do wipes occur?

The force wipe is the only wipe at hhc, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 20 days 2 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which rules and settings are recorded for hhc?

No gather rate is stated in the name of hhc. 2 players per group at most (duo). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is hhc played?

Seed 1 and size 4,000 define the procedural map hhc generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does hhc appear among the Rust Graphs lists and filters?

On Rust Graphs, hhc is placed in these lists: Duo Rust servers, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.

On hhc, what is meant by each tag?

Tags published by hhc, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts2 (Group limit): The team limit is 2; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to hhc?

Enter client.connect 66.51.99.126:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts2,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts2
Group limit The team limit is 2.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded