DWG RG-S15338Server sheetchecked 14m ago
hhc
Online NA 66.51.99.126:28025 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 05:31 UTC20d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is hhc online, and what uptime has been recorded?
Right now, hhc is recorded as online. Counted from its reported uptime, the last restart was about 6 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is hhc stable in the figures recorded?
The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 94,430 entities, buildings, deployables and the rest of the world included. 3,325 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for hhc?
With its NA tag, hhc lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.51.99.126:28025.
On which Rust version is hhc running?
Rust network protocol 2634 and build 167781 on Linux: that is what hhc runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for hhc?
At the last refresh, hhc recorded 0 players across 50 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for hhc?
hhc also measures #1,508 in North America on the same seven-day player-hour count, at #15,338 globally and in the top 69% of ranked servers. #366 against other duo servers.
Wipe data
On hhc, what does the data show for wipe day?
At their busiest, its recent wipes drew 4 players on average. At 20 hours after the latest wipe the crowd was at its peak.
On hhc, when do wipes occur?
The force wipe is the only wipe at hhc, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 20 days 2 hours ago. The tags state a wipe schedule of one wipe a month.
Settings
Which rules and settings are recorded for hhc?
No gather rate is stated in the name of hhc. 2 players per group at most (duo). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is hhc played?
Seed 1 and size 4,000 define the procedural map hhc generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does hhc appear among the Rust Graphs lists and filters?
On Rust Graphs, hhc is placed in these lists: Duo Rust servers, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
On hhc, what is meant by each tag?
Tags published by hhc, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts2 (Group limit): The team limit is 2; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to hhc?
Enter client.connect 66.51.99.126:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts2,^o^z
Game
gmrust
mp50
ts2
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
