StatusLive Servers online11,692 Players54,249 Populated3,144 Wiped · 3 h123 Interval5 min Date30 OCT 2026

DWG RG-S1962Server sheetchecked 10m ago

PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 10m ago

biweekly wipes moddedoxidepve
Connect
Players now 7/ 100 7% full
7-day average2peak 12
Rank#1,962top 9% · #299 in NA
Last wipe11h agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0246802:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 14:09 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on PVE Land [US]|SkillTree|Raidable Bases|EVENTS
Fig. 2

Server performance

Server fpsWipe
02040608002:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 14:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 9% of all ranked servers, top 16% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held33%else halves by day 9

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 20d 12hThu 19 Nov, 14:09 UTC
  3. 34d 17hThu 3 Dec, 19:00 UTCFW
  4. 41d 12hThu 10 Dec, 14:09 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:09 UTC11h ago – – running 0
Thu 15 Oct, 13:16 UTC14d ago 10 held half 14 days 2
Thu 1 Oct, 18:15 UTC FW28d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC42d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average
278 / 2000
02
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
101 / 200
03
Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 34 on average
89 / 200
04
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average
12 / 35
05
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average
7 / 100
06
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-ProNA · groups of 8+ · biweekly · 6 on average
12 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is PVE Land [US]|SkillTree|Raidable Bases|EVENTS, and is it online now?

At this moment PVE Land [US]|SkillTree|Raidable Bases|EVENTS is online. Counted from its reported uptime, the last restart was about 9 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of PVE Land [US]|SkillTree|Raidable Bases|EVENTS show?

The last 48 hours give an average of 59 server fps and a floor of 53. Counted at its highest: 107,664 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,703 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The NA tag is how PVE Land [US]|SkillTree|Raidable Bases|EVENTS lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 66.51.99.151:28080 is its address.

On which Rust version is PVE Land [US]|SkillTree|Raidable Bases|EVENTS running?

Rust network protocol 2635 and build 168909 on Windows: that is what PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

At the last refresh, PVE Land [US]|SkillTree|Raidable Bases|EVENTS recorded 7 players across 100 slots. The seven-day mean is 2 players; the peak over the same period is 12. The 48-hour peak falls at 04:00 UTC, averaging 6 players.

Against other Rust servers, where is PVE Land [US]|SkillTree|Raidable Bases|EVENTS placed?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS also measures #299 in North America on the same seven-day player-hour count, at #1,962 globally and in the top 9% of ranked servers.

Wipe times

What happens on PVE Land [US]|SkillTree|Raidable Bases|EVENTS on the day of a wipe?

An average of 11 players was recorded at the busiest point of its recent wipes. At 12 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 33% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 9.

What wipe schedule has been recorded for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The wipe rhythm at PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 3 weeks on Thursday at 14:09 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Settings

Which settings does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run, and what rules?

Gather rate for PVE Land [US]|SkillTree|Raidable Bases|EVENTS: not stated in the name. The group limit is 16 players. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is PVE Land [US]|SkillTree|Raidable Bases|EVENTS played?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs a procedural map of size 4,000 with seed 58744231, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS appear among the Rust Graphs lists and filters?

On Rust Graphs, PVE Land [US]|SkillTree|Raidable Bases|EVENTS is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The same operator most likely runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS and 4 other servers we track, since all publish a rustedmaster.eu hostname.

Connect

By what method do you join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Enter client.connect 66.51.99.151:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://rustedmaster.eu.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded