StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S4601Server sheetchecked 7m ago

[US] ZULU // PVE-PVP

Online NA 66.51.99.155:28020 checked 7m ago

quad monthly wipes moddedoxidepve
Connect
Players now 1/ 100 1% full
7-day average0peak 3
Rank#4,601top 21% · #785 in NA
Last wipe7d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on [US] ZULU // PVE-PVP
Fig. 2

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 21% of all ranked servers, top 42% in NA, and #289 of the quad servers (top 35%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 04:01 UTC7d ago 2 – running 0
Sat 17 Oct, 04:01 UTC12d ago 4 halved by day 3 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [US] ZULU // PVE-PVP online, and what uptime has been recorded?

[US] ZULU // PVE-PVP is up at this moment. About 9 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.

What does the recorded performance of [US] ZULU // PVE-PVP show?

The last 48 hours give an average of 9 server fps and a floor of 5. Counted at its highest: 165,454 entities, buildings, deployables and the rest of the world included. 4,145 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is [US] ZULU // PVE-PVP hosted?

In North America [US] ZULU // PVE-PVP lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 66.51.99.155:28020.

What Rust version is recorded for [US] ZULU // PVE-PVP?

Rust network protocol 2635 and build 167781 on Linux: that is what [US] ZULU // PVE-PVP runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for [US] ZULU // PVE-PVP?

At the last refresh, [US] ZULU // PVE-PVP recorded 1 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 1 players.

What rank has been recorded for [US] ZULU // PVE-PVP?

The same seven-day player-hour count places [US] ZULU // PVE-PVP at #785 within North America, #4,601 across all ranked servers and in the top 21% of them. Ranked #289 among quad servers.

Wipe data

On [US] ZULU // PVE-PVP, what does the data show for wipe day?

At their busiest, its recent wipes drew 3 players on average. 12 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.

On [US] ZULU // PVE-PVP, when do wipes occur?

Once a month, with the force wipe, is when [US] ZULU // PVE-PVP wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 7 days 10 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for [US] ZULU // PVE-PVP?

No gather rate is stated in the name of [US] ZULU // PVE-PVP. A group tops out at 4 players (quad). pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for [US] ZULU // PVE-PVP?

Size 4,096 with seed 1337: that is the procedural map [US] ZULU // PVE-PVP runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

Where does [US] ZULU // PVE-PVP appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [US] ZULU // PVE-PVP are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

On [US] ZULU // PVE-PVP, what is meant by each tag?

Tags published by [US] ZULU // PVE-PVP, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join [US] ZULU // PVE-PVP?

Enter client.connect 66.51.99.155:28020 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded