DWG RG-S15017Server sheetchecked 13m ago
dont join
Online NA 66.51.99.38:28025 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:32 UTC6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 10:27 UTC7d ago | 1 | – | 1.4 days | 0 |
| Thu 1 Oct, 02:58 UTC28d ago | 2 | halved by day 1 | 20.3 days | 1 |
| Wed 30 Sep, 20:16 UTC28d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is dont join online, and what uptime has been recorded?
Right now, dont join is recorded as online. About 6 days 11 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 30 September 2026.
How does dont join perform, as measured?
The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 87,000 entities, buildings, deployables and the rest of the world included. 3,551 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for dont join?
The NA tag is how dont join lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 66.51.99.38:28025.
What Rust version is recorded for dont join?
The platform is Linux and the version is Rust network protocol 2635 and build 168912 on dont join. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on dont join?
0 of 50 slots on dont join are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is dont join placed?
dont join also measures #1,479 in North America on the same seven-day player-hour count, at #15,017 globally and in the top 67% of ranked servers.
Schedules
On dont join, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
What wipe schedule has been recorded for dont join?
At dont join the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 6 days 13 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
Which settings does dont join run, and what rules?
Gather rate for dont join: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is dont join played?
Seed 1337 and size 4,020 define the procedural map dont join generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Filters
On Rust Graphs, which lists and filters contain dont join?
On Rust Graphs, dont join is placed in these lists: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which meaning is attached to each tag on dont join?
Tags published by dont join, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168912 (Build): 168912 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is dont join joined?
In Rust, press F1 and type client.connect 66.51.99.38:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8
Game
gmrust
mp50
ts8
v2635
cs168912
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
