StatusLive Servers online11,766 Players65,323 Populated3,462 Wiped · 3 h190 Interval5 min Date29 OCT 2026

DWG RG-S13532Server sheetchecked 7m ago

Dead Man Rust HardCore

Online NA 66.51.99.44:28010 checked 7m ago

teams off monthly wipes moddedoxidehardcore
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#13,532top 61% · #1415 in NA
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on Dead Man Rust HardCore
Fig. 2

Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Dead Man Rust HardCore, and is it up?

At this moment Dead Man Rust HardCore is online. Counted from its reported uptime, the last restart was about 59 minutes ago. 139 of 168 hours up over the last 7 full days, which is 83% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Dead Man Rust HardCore perform, as measured?

Average server fps over the last 48 hours is 6; the lowest was 5. Counted at its highest: 111,511 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,667 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Dead Man Rust HardCore?

The NA tag is how Dead Man Rust HardCore lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 66.51.99.44:28010.

On which Rust version is Dead Man Rust HardCore running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Dead Man Rust HardCore. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Dead Man Rust HardCore?

0 of 50 slots on Dead Man Rust HardCore are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 08:00 UTC, averaging 1 players.

In the rankings, which position does Dead Man Rust HardCore hold?

Across seven days, player hours give Dead Man Rust HardCore #13,532 globally and #1,415 in North America, a top 61% position among ranked servers.

Schedules

On Dead Man Rust HardCore, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 11 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Dead Man Rust HardCore?

Once a month, with the force wipe, is when Dead Man Rust HardCore wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 17 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for Dead Man Rust HardCore?

No gather rate is stated in the name of Dead Man Rust HardCore. No group limit is published. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Dead Man Rust HardCore loaded?

A procedural map, made by the game, is what Dead Man Rust HardCore runs, sized 4,500.

Filters

On Rust Graphs, which lists and filters contain Dead Man Rust HardCore?

The Rust Graphs lists that carry Dead Man Rust HardCore are: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

On Dead Man Rust HardCore, what is meant by each tag?

Tags published by Dead Man Rust HardCore, and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): Slots: 50; ts0 (Group limit): The team system is disabled; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^h (Hardcore): Fewer helpers and harsher survival: Facepunch's hardcore mode; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Dead Man Rust HardCore?

Connect with client.connect 66.51.99.44:28010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp50
Max players Slots: 50.
ts0
Group limit The team system is disabled.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^h
Hardcore Fewer helpers and harsher survival: Facepunch's hardcore mode.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded