DWG RG-S13532Server sheetchecked 7m ago
Dead Man Rust HardCore
Online NA 66.51.99.44:28010 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Dead Man Rust HardCore, and is it up?
At this moment Dead Man Rust HardCore is online. Counted from its reported uptime, the last restart was about 59 minutes ago. 139 of 168 hours up over the last 7 full days, which is 83% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Dead Man Rust HardCore perform, as measured?
Average server fps over the last 48 hours is 6; the lowest was 5. Counted at its highest: 111,511 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,667 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Dead Man Rust HardCore?
The NA tag is how Dead Man Rust HardCore lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 66.51.99.44:28010.
On which Rust version is Dead Man Rust HardCore running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Dead Man Rust HardCore. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Dead Man Rust HardCore?
0 of 50 slots on Dead Man Rust HardCore are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 08:00 UTC, averaging 1 players.
In the rankings, which position does Dead Man Rust HardCore hold?
Across seven days, player hours give Dead Man Rust HardCore #13,532 globally and #1,415 in North America, a top 61% position among ranked servers.
Schedules
On Dead Man Rust HardCore, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. At 11 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Dead Man Rust HardCore?
Once a month, with the force wipe, is when Dead Man Rust HardCore wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 17 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
Which rules and settings are recorded for Dead Man Rust HardCore?
No gather rate is stated in the name of Dead Man Rust HardCore. No group limit is published. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Dead Man Rust HardCore loaded?
A procedural map, made by the game, is what Dead Man Rust HardCore runs, sized 4,500.
Filters
On Rust Graphs, which lists and filters contain Dead Man Rust HardCore?
The Rust Graphs lists that carry Dead Man Rust HardCore are: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
On Dead Man Rust HardCore, what is meant by each tag?
Tags published by Dead Man Rust HardCore, and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): Slots: 50; ts0 (Group limit): The team system is disabled; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^h (Hardcore): Fewer helpers and harsher survival: Facepunch's hardcore mode; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Dead Man Rust HardCore?
Connect with client.connect 66.51.99.44:28010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^h
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
