StatusLive Servers online11,719 Players48,039 Populated3,199 Wiped · 3 h104 Interval5 min Date29 OCT 2026

DWG RG-S13587Server sheetchecked 18d ago

Polars war server

Offline NA 66.51.99.44:28065 checked 18d ago

monthly wipes moddedoxide
Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#13,587top 61% · #1451 in NA
Last wipe21d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Polars war server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 61% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:47 UTC21d ago 6 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Polars war server, and is it online now?

The current state of Polars war server is offline, with the last sighting 18 days 22 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

What location is recorded for Polars war server?

The NA tag is how Polars war server lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 66.51.99.44:28065.

On which Rust version is Polars war server running?

The platform is Linux and the version is Rust network protocol 2634 and build 167398 on Polars war server. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Polars war server?

No response from Polars war server; the server was last seen 18 days 22 hours ago.

In the rankings, which position does Polars war server hold?

Polars war server also measures #1,451 in North America on the same seven-day player-hour count, at #13,587 globally and in the top 61% of ranked servers.

Wipe data

What is recorded on Polars war server on wipe day?

The recent wipes averaged a busiest count of 6 players. At 30 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Polars war server?

Once a month, with the force wipe, is when Polars war server wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 21 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for Polars war server?

No gather rate is stated in the name of Polars war server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Polars war server loaded?

Polars war server runs a procedural map of size 4,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Polars war server?

On Rust Graphs, Polars war server is placed in these lists: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Polars war server, what is meant by each tag?

Tags published by Polars war server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Polars war server?

Connect with client.connect 66.51.99.44:28065: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded