StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h69 Interval5 min Date28 OCT 2026

DWG RG-S5965Server sheetchecked 1h ago

CHILL & PLAY | 2X | PvPvE | MONTHLY

Online NA 66.51.99.45:28005 checked 1h ago

2x monthly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#5,965top 27% · #978 in NA
Last wipe1d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 19:42 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on CHILL & PLAY | 2X | PvPvE | MONTHLY
Fig. 2

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 19:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 19:42 UTC1d ago – – running 0
Fri 16 Oct, 01:18 UTC12d ago 1 halved by day 1 10.8 days 0
Fri 2 Oct, 01:50 UTC26d ago 4 halved by day 5 14 days 0
Thu 17 Sep, 20:40 UTC40d ago 8 halved by day 11 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|ENA · groups of 8+ · 2x · monthly · 4 on average
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04
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2xNA · groups of 16+ · 2x · monthly · 4 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for CHILL & PLAY | 2X | PvPvE | MONTHLY, and is it up?

At this moment CHILL & PLAY | 2X | PvPvE | MONTHLY is online. The uptime it reports puts the last restart at about 15 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of CHILL & PLAY | 2X | PvPvE | MONTHLY show?

The last 48 hours give an average of 12 server fps and a floor of 5. Counted at its highest: 117,863 entities, buildings, deployables and the rest of the world included. 3,443 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for CHILL & PLAY | 2X | PvPvE | MONTHLY?

In North America CHILL & PLAY | 2X | PvPvE | MONTHLY lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 66.51.99.45:28005.

On which Rust version is CHILL & PLAY | 2X | PvPvE | MONTHLY running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on CHILL & PLAY | 2X | PvPvE | MONTHLY. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on CHILL & PLAY | 2X | PvPvE | MONTHLY?

At the last refresh, CHILL & PLAY | 2X | PvPvE | MONTHLY recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 3. The 48-hour peak falls at 06:00 UTC, averaging 2 players.

Against other Rust servers, where is CHILL & PLAY | 2X | PvPvE | MONTHLY placed?

CHILL & PLAY | 2X | PvPvE | MONTHLY also measures #978 in North America on the same seven-day player-hour count, at #5,965 globally and in the top 27% of ranked servers.

Wipe data

On CHILL & PLAY | 2X | PvPvE | MONTHLY, what does the data show for wipe day?

At their busiest, its recent wipes drew 4 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 5.

Which times and days are wipes plotted at on CHILL & PLAY | 2X | PvPvE | MONTHLY?

Once a month, with the force wipe, is when CHILL & PLAY | 2X | PvPvE | MONTHLY wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 46 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Map and rules

Which settings does CHILL & PLAY | 2X | PvPvE | MONTHLY run, and what rules?

CHILL & PLAY | 2X | PvPvE | MONTHLY takes its gather rate from its name: 2x. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for CHILL & PLAY | 2X | PvPvE | MONTHLY?

CHILL & PLAY | 2X | PvPvE | MONTHLY runs a procedural map of size 4,500 with seed 1, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain CHILL & PLAY | 2X | PvPvE | MONTHLY?

On Rust Graphs, CHILL & PLAY | 2X | PvPvE | MONTHLY is placed in these lists: Servers with a 2x gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: 2x.

On CHILL & PLAY | 2X | PvPvE | MONTHLY, what is meant by each tag?

The game's server browser reads these tags from CHILL & PLAY | 2X | PvPvE | MONTHLY: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to CHILL & PLAY | 2X | PvPvE | MONTHLY?

In Rust, press F1 and type client.connect 66.51.99.45:28005 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/Q3BGBwE5Au.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded