DWG RG-S15351Server sheetchecked 10m ago
Randum Rust Test Server
Online 66.51.99.49:28018 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 02:47 UTC18d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:27 UTC FW27d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Sun 27 Sep, 15:34 UTC31d ago | 1 | halved by day 1 | 4.3 days | 0 |
| Mon 21 Sep, 00:04 UTC38d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Thu 17 Sep, 21:49 UTC41d ago | 2 | halved by day 1 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Randum Rust Test Server, and is it up?
Randum Rust Test Server is up at this moment. The uptime it reports puts the last restart at about 6 days 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Randum Rust Test Server perform, as measured?
The last 48 hours give an average of 28 server fps and a floor of 9. Counted at its highest: 133,107 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,103 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Randum Rust Test Server?
There is no region published by Randum Rust Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 66.51.99.49:28018.
What Rust version is recorded for Randum Rust Test Server?
On Linux, Randum Rust Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Randum Rust Test Server?
Current player count on Randum Rust Test Server: 0, of 12 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Randum Rust Test Server placed?
Over the last seven days, Randum Rust Test Server records #15,351 for player hours: the top 69% of all ranked servers.
Schedules
On Randum Rust Test Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on Randum Rust Test Server?
No next wipe can be predicted for Randum Rust Test Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 18 days 2 hours ago the current world was made.
Map and rules
What settings and rules apply on Randum Rust Test Server?
No gather rate is stated in the name of Randum Rust Test Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Randum Rust Test Server?
Size 4,500 with seed 1337: that is the procedural map Randum Rust Test Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain Randum Rust Test Server?
On Rust Graphs, Randum Rust Test Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Randum Rust Test Server?
The game's server browser reads these tags from Randum Rust Test Server: gmrust (Game mode): Survival in standard Rust style; mp12 (Max players): The slot count is 12; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to Randum Rust Test Server?
Enter client.connect 66.51.99.49:28018 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp12
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
