StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h123 Interval5 min Date27 OCT 2026

DWG RG-S4928Server sheetchecked 13m ago

Reclaimed Lands

Online NA 66.51.99.4:28015 checked 13m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 5
Rank#4,928top 22% · #842 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 19hThu 29 Oct, 18:00 UTC
Fig. 1

Players

AveragePeak
0246823:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Reclaimed Lands
Fig. 2

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:00 UTC, in 1d 19h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 19hThu 29 Oct, 18:00 UTC
  2. 8d 20hThu 5 Nov, 19:00 UTCFW
  3. 15d 19hThu 12 Nov, 18:00 UTC
  4. 29d 19hThu 26 Nov, 18:00 UTC
  5. 36d 20hThu 3 Dec, 19:00 UTCFW
  6. 43d 19hThu 10 Dec, 18:00 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:00 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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287 / 2000
03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Reclaimed Lands, and is it online now?

At this moment Reclaimed Lands is online. About 13 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 162 of 168 hours up, 96% of the time. The first sighting of it by Rust Graphs was on 3 October 2026.

What does the recorded performance of Reclaimed Lands show?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 107,050 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,835 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Reclaimed Lands?

In North America Reclaimed Lands lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 66.51.99.4:28015.

On which Rust version is Reclaimed Lands running?

On Linux, Reclaimed Lands runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Reclaimed Lands?

Current player count on Reclaimed Lands: 0, of 100 slots. The seven-day mean is 0 players; the peak over the same period is 5. The 48-hour peak falls at 01:00 UTC, averaging 4 players.

What rank has been recorded for Reclaimed Lands?

The same seven-day player-hour count places Reclaimed Lands at #842 within North America, #4,928 across all ranked servers and in the top 22% of them.

Wipe times

On Reclaimed Lands, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 8 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Reclaimed Lands?

Too few of Reclaimed Lands's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 29 October at 18:00 UTC its next wipe is due. 12 days 4 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Map and rules

Which rules and settings are recorded for Reclaimed Lands?

The name of Reclaimed Lands records no gather rate. 5 players per group at most. roleplay, towns, jobs and roleplay rules, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Reclaimed Lands loaded?

Size 4,000 with seed 676767: that is the procedural map Reclaimed Lands runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Reclaimed Lands?

The Rust Graphs lists that carry Reclaimed Lands are: Modded Rust servers, Rust aim training servers, listed live, PvE Rust servers, plotted, Rust roleplay servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Reclaimed Lands?

Tags published by Reclaimed Lands, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): The server type is roleplay; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Reclaimed Lands joined?

Connect with client.connect 66.51.99.4:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://reclaimed-lands.paynow.store/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmvanilla,cs168909,ts5,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts5
Group limit Team size is capped at 5.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^r
Roleplay The server type is roleplay.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded