DWG RG-S7433Server sheetchecked 1h ago
Rusty Town Wars
Online 66.51.99.4:6666 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 03:07 UTC17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Rusty Town Wars online, and what uptime has been recorded?
At this moment Rusty Town Wars is online. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 3 October 2026.
What does the recorded performance of Rusty Town Wars show?
Average server fps over the last 48 hours is 30; the lowest was 28. Counted at its highest: 182,755 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,999 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Rusty Town Wars hosted?
There is no region published by Rusty Town Wars. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 66.51.99.4:6666.
On which Rust version is Rusty Town Wars running?
On Linux, Rusty Town Wars runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for Rusty Town Wars?
0 of 100 slots on Rusty Town Wars are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 1 players.
In the rankings, which position does Rusty Town Wars hold?
Over the last seven days, Rusty Town Wars records #7,433 for player hours: the top 33% of all ranked servers.
Wipe data
What is recorded on Rusty Town Wars on wipe day?
The recent wipes averaged a busiest count of 3 players. At 21 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Rusty Town Wars?
Rusty Town Wars's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 17 days 15 hours ago.
Settings
What settings and rules apply on Rusty Town Wars?
The name of Rusty Town Wars records no gather rate. 12 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
What is the map for Rusty Town Wars?
Size 6,000 with seed 1337: that is the procedural map Rusty Town Wars runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Filters
Where does Rusty Town Wars appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Rusty Town Wars: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rusty Town Wars, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rusty Town Wars publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is Rusty Town Wars joined?
In Rust, press F1 and type client.connect 66.51.99.4:6666 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/MmMr3VKxbu.
Server tags
Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts12,^o^z
Game
gmvanilla
mp100
ts12
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
