DWG RG-S15338Server sheetchecked 14m ago
Revenge
Online NA 66.51.99.61:28050 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Revenge, and is it up?
At this moment Revenge is online. Counted from its reported uptime, the last restart was about 6 days 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 14 October 2026.
Is Revenge stable in the figures recorded?
Average server fps over the last 48 hours is 5; the lowest was 5. Counted at its highest: 75,168 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,947 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Revenge?
The NA tag is how Revenge lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 66.51.99.61:28050 is its address.
What Rust version is recorded for Revenge?
Rust network protocol 2634 and build 167781 on Linux: that is what Revenge runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Revenge?
Current player count on Revenge: 0, of 50 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for Revenge?
The same seven-day player-hour count places Revenge at #1,508 within North America, #15,338 across all ranked servers and in the top 69% of them.
Wipe times
What wipe schedule has been recorded for Revenge?
An estimate from the force wipe gives Revenge's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 15 days 2 hours ago. Its tags give a wipe schedule of one wipe per month.
Rules and settings
What settings and rules apply on Revenge?
No gather rate is stated in the name of Revenge. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Revenge played?
Size 2,500 with seed 1: that is the procedural map Revenge runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Revenge appear among the Rust Graphs lists and filters?
On Rust Graphs, Revenge is placed in these lists: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Revenge?
The game's server browser reads these tags from Revenge: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Revenge?
Connect with client.connect 66.51.99.61:28050: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
